 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <39D95736.CC78C2F0@unforgettable.com>,
inq### [at] unforgettable com wrote:
> Nonsense. They'd light their immediate area pretty well, but the overall
> illumination is much too bright. Inverse square and all that, you know.
Such a large number of candles would still light the area pretty well.
Diffuse lighting would also help. The lighting in this image seems about
right to me.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I can't say about this particular building (object), but I can say that a
much higher, vaulted ceiling shows variations in shadowing. In real time you
can see shadows flicker just as the candles do. Therefore, I would think the
light should fade a tad as it approaches the ceiling, even here.
I always like Gail's work, of course! :)
Grim
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
GrimDude <gri### [at] netzero com> wrote in message
news:39dfec09@news.povray.org...
> I can't say about this particular building (object), but I can say that a
> much higher, vaulted ceiling shows variations in shadowing. In real time
you
> can see shadows flicker just as the candles do. Therefore, I would think
the
> light should fade a tad as it approaches the ceiling, even here.
I'm re rendering it with the brightness turned down and the recursion
turned up. I think it looks better dimmer.
> I always like Gail's work, of course! :)
Thank you.
Gail
********************************************************************
* gsh### [at] monotix co za * System.dat not found. *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k *
********************************************************************
* If at first you don't succeed, call it version 1.0 *
********************************************************************
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |