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This pic has no artistic pretentions but I thought you mught be interested
by some of the statss
There are 300,000 clumps, each of 25 blades of grass made of 61 triangles =
4575,000,000 triangles
about 25,000 rocks each made of 16500 triangles = 412,500,000 triangles
nearly 5 billion triangles
peak memory usage 1Gb
parse time 3.5 hours
render time 11mins
Mick
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Attachments:
Download 'scrub.jpg' (92 KB)
Preview of image 'scrub.jpg'
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Mick Hazelgrove wrote:
>
> This pic has no artistic pretentions but I thought you mught be interested
> by some of the statss
>
> There are 300,000 clumps, each of 25 blades of grass made of 61 triangles =
> 4575,000,000 triangles
>
> about 25,000 rocks each made of 16500 triangles = 412,500,000 triangles
>
> nearly 5 billion triangles
>
> peak memory usage 1Gb
>
> parse time 3.5 hours
>
> render time 11mins
>
That looks good, how did you create the rocks ?
The rendering/parsing time and memory use seems nearly the opposite of
isosurfaces, where you have nearly no memory requirements and parsing time but
extremely slow renders.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Rocks were created in amorphium, actually it's the same rock. The rocks and
grass were placed using trace and eval_pigment.
Mick
"Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote in
message news:39D70CCC.54FE702F@schunter.etc.tu-bs.de...
>
>
> Mick Hazelgrove wrote:
> >
> > This pic has no artistic pretentions but I thought you mught be
interested
> > by some of the statss
> >
> > There are 300,000 clumps, each of 25 blades of grass made of 61
triangles =
> > 4575,000,000 triangles
> >
> > about 25,000 rocks each made of 16500 triangles = 412,500,000 triangles
> >
> > nearly 5 billion triangles
> >
> > peak memory usage 1Gb
> >
> > parse time 3.5 hours
> >
> > render time 11mins
> >
>
> That looks good, how did you create the rocks ?
>
> The rendering/parsing time and memory use seems nearly the opposite of
> isosurfaces, where you have nearly no memory requirements and parsing time
but
> extremely slow renders.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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All it needs is a sky and it'd be another Mick H masterpiece.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
1:43pm up 2 days, 16:02, 3 users, load average: 2.30, 2.15, 2.05
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And what machine are you running on that gives you that kind of memory?
Mick Hazelgrove <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:39d70819@news.povray.org...
> This pic has no artistic pretentions but I thought you mught be interested
> by some of the statss
>
> There are 300,000 clumps, each of 25 blades of grass made of 61 triangles
=
> 4575,000,000 triangles
>
> about 25,000 rocks each made of 16500 triangles = 412,500,000 triangles
>
> nearly 5 billion triangles
>
> peak memory usage 1Gb
>
> parse time 3.5 hours
>
> render time 11mins
>
> Mick
>
>
>
Post a reply to this message
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800mhz Athalon with 256mb ram and a 30gb HD.
"Robert J Becraft" <cas### [at] aolcom> wrote in message
news:39d74169$1@news.povray.org...
> And what machine are you running on that gives you that kind of memory?
>
> Mick Hazelgrove <mic### [at] mhazelgrovefsnetcouk> wrote in message
> news:39d70819@news.povray.org...
> > This pic has no artistic pretentions but I thought you mught be
interested
> > by some of the statss
> >
> > There are 300,000 clumps, each of 25 blades of grass made of 61
triangles
> =
> > 4575,000,000 triangles
> >
> > about 25,000 rocks each made of 16500 triangles = 412,500,000 triangles
> >
> > nearly 5 billion triangles
> >
> > peak memory usage 1Gb
> >
> > parse time 3.5 hours
> >
> > render time 11mins
> >
> > Mick
> >
> >
> >
>
>
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Mick Hazelgrove wrote:
> nearly 5 billion triangles
>
> peak memory usage 1Gb
>
> parse time 3.5 hours
You Sir, are a madman :)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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For something with 'no artistic pretense', it is a very beautiful image. :)
If anything more were done, I might alter the sky and place an object of
focus.
As usual, I would like to see the source if it does not trouble you.
Thanks,
ian
Mick Hazelgrove wrote in message <39d70819@news.povray.org>...
>This pic has no artistic pretentions but I thought you mught be >interested
by some of the statss
>
>There are 300,000 clumps, each of 25 blades of grass made of 61 >triangles
= 4575,000,000 triangle about 25,000 rocks each made of >16500 triangles =
412,500,000 triangles nearly 5 billion triangles
>
>peak memory usage 1Gb
>
>parse time 3.5 hours
>
>render time 11mins
>
>Mick
Post a reply to this message
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It's very similar to the code in Kings which is posted in p.b.s.f. This was
a further experiment in using eval pigment, an attempt to place rocks and
grass in seperate areas. The grass file is a macro you'll find in p.a.u.
somewhat improved by
Tor Olav Kristensen.
Mick
"ian" <ian### [at] aolcom> wrote in message news:39d7661c@news.povray.org...
> For something with 'no artistic pretense', it is a very beautiful image.
:)
>
> If anything more were done, I might alter the sky and place an object of
> focus.
>
> As usual, I would like to see the source if it does not trouble you.
>
> Thanks,
> ian
>
> Mick Hazelgrove wrote in message <39d70819@news.povray.org>...
> >This pic has no artistic pretentions but I thought you mught be
>interested
> by some of the statss
> >
> >There are 300,000 clumps, each of 25 blades of grass made of 61
>triangles
> = 4575,000,000 triangle about 25,000 rocks each made of >16500 triangles =
> 412,500,000 triangles nearly 5 billion triangles
> >
> >peak memory usage 1Gb
> >
> >parse time 3.5 hours
> >
> >render time 11mins
> >
> >Mick
>
>
Post a reply to this message
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"Ken" <tyl### [at] pacbellnet> wrote in message
news:39D76061.614BEF25@pacbell.net...
>
>
> You Sir, are a madman :)
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
I bet I could define a whole new meaning of that for you! :)
Grim
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