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I wrote a little program to take the vertex and uv info from a mesh2 and
convert it to a series of glows. I made it so one can affect the various
parameters of the glows procedurely based on their positions or colors. I
haven't had time to try anything really radical with yet.
--
http://www.capital.net/~hhawkins
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Attachments:
Download 'glomort.jpg' (22 KB)
Preview of image 'glomort.jpg'
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That is really cool. There is a lot of potential with that technique.
--
Paul Vanukoff
"Halbert" <hha### [at] capitalnet> wrote in message
news:39c8b171@news.povray.org...
> I wrote a little program to take the vertex and uv info from a mesh2 and
> convert it to a series of glows. I made it so one can affect the various
> parameters of the glows procedurely based on their positions or colors. I
> haven't had time to try anything really radical with yet.
>
>
> --
>
> http://www.capital.net/~hhawkins
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This could be used in one of those scenes of a futuristic military base,
with the holographic display thingy. You start with this, spinning, and then
you make glows really bright for a moment. Then, when they fade out, we have
the model in its stead. Ah?
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On Wed, 20 Sep 2000 08:44:01 -0400, Halbert wrote...
> I wrote a little program to take the vertex and uv info from a mesh2 and
> convert it to a series of glows. I made it so one can affect the various
> parameters of the glows procedurely based on their positions or colors. I
> haven't had time to try anything really radical with yet.
This makes me think...
It should be possible to use the trace() function in MegaPOV to position
glows on the surface of, for example, a heightfield, using the normal
vector as the colour vector...
But don't ask me to code it, as I do all my POV through Moray <grin>
Bye for now,
Jamie.
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39c8ddef@news.povray.org...
> This could be used in one of those scenes of a futuristic military base,
> with the holographic display thingy. You start with this, spinning, and then
> you make glows really bright for a moment. Then, when they fade out, we have
> the model in its stead. Ah?
You've been raytracing too long when..
you plan to make your own ray-traced Star-Trek movie...
:))
--
FD aka Freddy D. aka Prof D.
Pro### [at] wanadoofr
http://profd.est-ici.org
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This looks like Particle Dreams from that computer animation video...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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I wanted to see if I could use it to make a hazy, glowing ghost that would
become more chaotic toward the bottom. It will not be as easy as I planned,
if possible at all using this technique.
--
http://www.capital.net/~hhawkins
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