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I've made some more changes to my blobscape macro. Here's
the format:
blobscape(X, Y, Strength, Radius, MaxHeight, Seed, Momentum)
which creates a blobscape from an X by Y array, where each sphere
has Strength and Radius values, MaxHeight is the max amount of
change in height from one element to the next, seed is a random
seed for the random parts, and momentum basically determines
whether slopes are more often positive or negative.
In the first image, the code is:
blobscape(10, 10, 2, 2.25, 1, 6548, 0.8)
In the second:
blobscape(10, 10, 2, 2.25, 10, 6548, 0.8)
In the third:
blobscape(10, 10, 2, 0.1, 10, 6548, 0.8)
(I hope the images show...)
--
- Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nlsnet
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Attachments:
Download 'bstest1.jpg' (87 KB)
Download 'bstest2.jpg' (93 KB)
Download 'bstest3.jpg' (101 KB)
Preview of image 'bstest1.jpg'
Preview of image 'bstest2.jpg'
Preview of image 'bstest3.jpg'
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That looks very good, but still isosurfaces seem more efficient to me. You have
more control over the fine structure then (you seem to use a normal for that).
Furthermore it's much easier to synchronize shape and texturing.
Anyway i hope you publish the code when you finished it.
BTW, what's the rendering time/memory use for these ?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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I kinda like it. How 'bout posting the source for your macro? Please?
--
http://www.capital.net/~hhawkins
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I would love to see a simple animation of the second image, with the camera
spinning around it and the blob size slowly decreasing to zero and maybe
even have the blobs slowly separate...
should look like the object is dissolving in thin air....
Regards,
C.J. POV User
Doug Eichenberg <dou### [at] nlsnet> wrote in message
news:39beee59@news.povray.org...
> I've made some more changes to my blobscape macro. Here's
> the format:
>
> blobscape(X, Y, Strength, Radius, MaxHeight, Seed, Momentum)
>
> which creates a blobscape from an X by Y array, where each sphere
> has Strength and Radius values, MaxHeight is the max amount of
> change in height from one element to the next, seed is a random
> seed for the random parts, and momentum basically determines
> whether slopes are more often positive or negative.
>
> In the first image, the code is:
>
> blobscape(10, 10, 2, 2.25, 1, 6548, 0.8)
>
> In the second:
>
> blobscape(10, 10, 2, 2.25, 10, 6548, 0.8)
>
> In the third:
>
> blobscape(10, 10, 2, 0.1, 10, 6548, 0.8)
>
> (I hope the images show...)
>
> --
> - Doug Eichenberg
> http://www.getinfo.net/douge
> dou### [at] nlsnet
>
>
>
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These look really good, too. They could make some cool rock formations.
Josh
Doug Eichenberg wrote:
> I've made some more changes to my blobscape macro. Here's
> the format:
>
> blobscape(X, Y, Strength, Radius, MaxHeight, Seed, Momentum)
>
> which creates a blobscape from an X by Y array, where each sphere
> has Strength and Radius values, MaxHeight is the max amount of
> change in height from one element to the next, seed is a random
> seed for the random parts, and momentum basically determines
> whether slopes are more often positive or negative.
>
> In the first image, the code is:
>
> blobscape(10, 10, 2, 2.25, 1, 6548, 0.8)
>
> In the second:
>
> blobscape(10, 10, 2, 2.25, 10, 6548, 0.8)
>
> In the third:
>
> blobscape(10, 10, 2, 0.1, 10, 6548, 0.8)
>
> (I hope the images show...)
>
> --
> - Doug Eichenberg
> http://www.getinfo.net/douge
> dou### [at] nlsnet
>
> [Image]
>
> [Image]
>
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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Nice. What's the render time for these? Do you bound?
Pretty heavy jpgs btw.
--
ICQ 74734588
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Nice...
Try :
1. various similar shapes making a wall
2. a 'grand canyon' of this shape...?
3. ??? pebble beach...???
Doug Eichenberg wrote:
> I've made some more changes to my blobscape macro. Here's
> the format:
>
> blobscape(X, Y, Strength, Radius, MaxHeight, Seed, Momentum)
>
> which creates a blobscape from an X by Y array, where each sphere
> has Strength and Radius values, MaxHeight is the max amount of
> change in height from one element to the next, seed is a random
> seed for the random parts, and momentum basically determines
> whether slopes are more often positive or negative.
>
> In the first image, the code is:
>
> blobscape(10, 10, 2, 2.25, 1, 6548, 0.8)
>
> In the second:
>
> blobscape(10, 10, 2, 2.25, 10, 6548, 0.8)
>
> In the third:
>
> blobscape(10, 10, 2, 0.1, 10, 6548, 0.8)
>
> (I hope the images show...)
>
> --
> - Doug Eichenberg
> http://www.getinfo.net/douge
> dou### [at] nlsnet
>
> [Image]
>
> [Image]
>
> [Image]
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--
- Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nlsnet
> Anyway i hope you publish the code when you finished it.
I will!
> BTW, what's the rendering time/memory use for these ?
Around 4 minutes each, at 640x480 with aa.
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--
- Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nlsnet
> Nice. What's the render time for these? Do you bound?
No bounding, although that might not be a bad idea. At 640x480
with aa they took about 4 minutes to render.
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