That looks very good, but still isosurfaces seem more efficient to me. You have
more control over the fine structure then (you seem to use a normal for that).
Furthermore it's much easier to synchronize shape and texturing.
Anyway i hope you publish the code when you finished it.
BTW, what's the rendering time/memory use for these ?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|