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What can I say? It's the same thing as before, but with more objects, and no
splotches. Many thanks to Nathan Kopp for debugging my scene and discovering
the problem was as simple to fix as increasing max_trace_level. God bless
you, Nathan! :)
Enjoy, people. It took ~7.5 hours to render, including multitasking to check
e-mail, and use ICQ, etc. etc.
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Attachments:
Download 'arnoldic5.jpg' (66 KB)
Preview of image 'arnoldic5.jpg'
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It is a fun little collection of objects, and looks quite realistic for a
raytrace, but IMHO that's all it is, a collection.
The original objetcs would go well in a scene (ClayMan in his home with shoes in
the corner and the chair for furnishing...)
"Tony[B]" wrote:
> God bless you, Nathan! :)
Hey hey hey, we'll have none of that, Godboy!
j/k ;))
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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> It is a fun little collection of objects, and looks quite realistic for a
> raytrace, but IMHO that's all it is, a collection.
Exactly.
> The original objetcs would go well in a scene
Perhaps.
> (ClayMan in his home with shoes in
> the corner and the chair for furnishing...)
Hey, he has a name: Nick. OK? :)
> Hey hey hey, we'll have none of that, Godboy!
Begone, heathen!
> j/k ;))
Me too. ;)
Post a reply to this message
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No actually I like it like this much better.
David Fontaine wrote:
> It is a fun little collection of objects, and looks quite realistic for a
> raytrace, but IMHO that's all it is, a collection.
> The original objetcs would go well in a scene (ClayMan in his home with shoes in
> the corner and the chair for furnishing...)
>
> "Tony[B]" wrote:
>
> > God bless you, Nathan! :)
>
> Hey hey hey, we'll have none of that, Godboy!
> j/k ;))
>
> --
> David Fontaine <dav### [at] faricynet> ICQ 55354965
> Please visit my website: http://davidf.faricy.net/
Post a reply to this message
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Nice font!!
Have you tried more complex textures?
--
Bye
Pabs
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"Tony[B]" wrote:
> > It is a fun little collection of objects, and looks quite realistic for a
> > raytrace, but IMHO that's all it is, a collection.
>
> Exactly.
BTW I coudln't help but notice the chair and box are parallel, and the torii
are perfectly stacked. You must be very anal about your arrangements! ;)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
Post a reply to this message
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> BTW I coudln't help but notice the chair and box are parallel, and the
torii
> are perfectly stacked. You must be very anal about your arrangements! ;)
I just wanted everything to show up nicely. Actually, the torii don't look
quite right for some reason. I'm going to have to look into it.
PS: Notice that the sphere and the cherry are in the same diagonal line. :)
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> Nice font!!
Ruritania. I can send it to you, if you want.
> Have you tried more complex textures?
No. I'm not good at texturing (not yet anyway :) I would like to test this
on a 'real' image, but I've only been working on perfecting this in a simple
situation until now. The most complex texture here is the one for the
sphere, which uses a planar gradient to darken the top of the sphere enough
to show the normal.
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"Tony[B]" wrote:
> > Nice font!!
>
> Ruritania. I can send it to you, if you want.
That'd be great ;) - Its incredibly detailed - who was it done by?
Pabs
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> Enjoy, people. It took ~7.5 hours to render, including multitasking to
check
> e-mail, and use ICQ, etc. etc.
looks like you have cracked it, not keen on how the bump mapped sphere came
out, but that's prolly just me, 7.5 hours? on what? thats painfull
Rick
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