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From: autowitch
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:44:31
Message: <39aeb59f$1@news.povray.org>
Lewis,

The stones were a test for another image (for that matter, so are the
columns, and the light source, and just about everything else).  I think I
am going to take a bit of the bevel off the stones, rework some of the
functions.  I will do some work on the finish as well.  Right now is uses
VeryDull (which is like the Dull finish, but a lot more so).

--
duncan gold [TurboPower Software]

"Lewis" <tt### [at] sscom> wrote in message news:39AEBAB0.8F22DD5E@ss.com...
> You can add a bit of phong to the blocks to make them look a bit harder.
>
> autowitch wrote:
> >
> > Thank you.  I was thinking the same thing about the blocks...  I use an
> > isosurface with noise added to it to weather the blocks, but I don't
quite
> > have the formulas worked out quite right.
> >
> > I have some more images in the works, but I still have a ways to go on
them.
> > You will pry see more of me.
> >
> > -- d gold    a.k.a the autowitch
> >
> > "Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
> > news:39ae77e4$1@news.povray.org...
> > > Hello!
> > >
> > > your first post is very nice, I'm quite impressed. But the blocks
looks
> > > quite soft to me not like stone.
> > >
> > > Show us more!
> > >
> > > Marc-Hendrik
> > >
> > > autowitch schrieb in Nachricht <39ae74a7@news.povray.org>...
> > > >Hi all,
> > > >
> > > >I've been using POVRay for a while (off and on).
> > > >This is part of a project that I am working on.  Let me know what you
> > > think.
> > > >
> > > >-- d gold    a.k.a the autowitch
> > > >
> > > >
> > > >
> > > >
> > > >
> > >


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From: autowitch
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:55:54
Message: <39aeb84a$1@news.povray.org>
Ryan,

Thank you,

I pry should have mentioned in my original post that this image is the
result of testing elements for other scenes, so there is no historical
accuracy at all.  The blocks are actually part of a temple that I am
rendering.  It sits outside roofless, with most of the walls collapsed.
It's still pretty much in the early stages of development.  If anyone is
interested (or more likely, if I get an image that I like), I can post it
here as it develops.

The column segments are my own creation.  The texture is surprisingly
simple.   The worn parts are just a stone texture.  The writing is an image
mapped cylinder.  I use an isosurface to make it more interesting and
difference the two together to make the final object.
--
duncan gold [TurboPower Software]

"ryan constantine" <rco### [at] yahoocom> wrote in message
news:39AEAD71.F24EB9C3@yahoo.com...
> if it's outside, the blocks would be weathered, if inside, not.  also
> the floor should be really smooth since even ancient morons could make a
> smooth floor.  just an oversight on your part i'm sure.  aside from
> that, i really like it.  the worn thingies with writting is a neat
> idea.  did you get the idea from somebody's brick and stucco or is it
> your own texture from scratch?
>
> autowitch wrote:
> >
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on.  Let me know what you
think.
> >
> > -- d gold    a.k.a the autowitch
> >
> >  [Image]


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From: autowitch
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:57:12
Message: <39aeb898@news.povray.org>
Thanks,

I have really gotten hooked on isosurfaces as of late.

--
duncan gold [TurboPower Software]

"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Thu, 31 Aug 2000 09:07:17 -0600, autowitch wrote:
> >Hi all,
> >
> >I've been using POVRay for a while (off and on).
> >This is part of a project that I am working on.  Let me know what you
think.
>
> Wow, looks like you've iso'd everything, the shapes and textures look
really
> good.
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   4:16pm  up 9 days, 20:34,  2 users,  load average: 2.10, 2.15, 1.99


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From: autowitch
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 15:59:38
Message: <39aeb92a$1@news.povray.org>
David,

Oh yes!  I just downloaded MegaPov a couple of months ago and have been
really happy with it.

--
duncan gold [TurboPower Software]

"David Fontaine" <dav### [at] faricynet> wrote in message
news:39AEAD2E.FC9BA370@faricy.net...
> autowitch wrote:
>
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on.  Let me know what you
think.
>
> Liar! You've been using MegaPOV!
> teehee
> Maybe instead of noise3d, a granite pigment.
>
> --
> David Fontaine   <dav### [at] faricynet>   ICQ 55354965
> Please visit my website:  http://davidf.faricy.net/
>
>


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From: Andrea Ryan
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 21:34:39
Message: <39AF0472.C403D7C8@global2000.net>
Wow!  I like the weathering.
Brendan

autowitch wrote:

> Hi all,
>
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on.  Let me know what you think.
>
> -- d gold    a.k.a the autowitch
>
>  [Image]


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From: Xplo Eristotle
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 22:07:53
Message: <39AF101F.CF13B3AC@unforgettable.com>
autowitch wrote:
> 
> Hi all,
> 
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on.  Let me know what you think.

Very impressive. I'm jealous.

Some radiosity might help; you've remarked that it tends to wash out the
scene, so two things I would suggest are...

1. Have a look at some of the other recent radiosity work posted here
("More of the same", "Almost", "YMFWR", and I think a couple others that
I've forgotten the titles of. They focus on using a low error_bound
setting to create more convincing radiosity shadows, and the effect can
be quite striking.

2. Create a variable, like this:

#declare light_adjust = 1;

...and then multiply the color of your light and the brightness setting
by the variable. This makes it a little easier to adjust your lighting
level while keeping everything in balance.

Some subtle focal blur (subtle!) would probably work wonders.

-Xplo


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From: Doug Eichenberg
Subject: Re: First Post (49.1K)
Date: 31 Aug 2000 23:27:27
Message: <39af221f@news.povray.org>
Wow!  Very nice.  Excellent job with the lighting and shadows.

- Doug Eichenberg
  http://www.getinfo.net/douge
  dou### [at] nlsnet


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From: Fabian BRAU
Subject: Re: First Post (49.1K)
Date: 1 Sep 2000 02:20:25
Message: <39AF4A91.EF3A5783@umh.ac.be>
Really great work. Nice example of weathering. Good lightning too.
Perhaps radiosity could help but it depends of what kind of light you
want :).
Show us more and also the code, especially for the piece of column.

Fabian.


> 
> Hi all,
> 
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on.  Let me know what you think.
> 
> -- d gold    a.k.a the autowitch
> 
>  [Image]


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From: Ken
Subject: Re: First Post (49.1K)
Date: 1 Sep 2000 02:21:17
Message: <39AF49F1.F0AA4F@pacbell.net>
Anton Sherwood wrote:
> 
> Did the Egyptians paint columns in this way?  Whenever I've seen that
> sort of painting (if memory serves), it was on a flat plastered wall.

To answer your question see attached "real" image.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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Attachments:
Download 'egypt9.jpg' (99 KB)

Preview of image 'egypt9.jpg'
egypt9.jpg


 

From: Bob Hughes
Subject: Re: First Post (49.1K)
Date: 1 Sep 2000 02:27:15
Message: <39af4c43@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39A### [at] pacbellnet...
|
| > Did the Egyptians paint columns in this way?  Whenever I've seen that
| > sort of painting (if memory serves), it was on a flat plastered wall.
|
| To answer your question see attached "real" image.

Real drawing anyway.


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