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Hmm...
Definitly needs a checking out.
Alan
"Francois Dispot" <woz### [at] club-internet fr> wrote in message
news:39AC0443.4109EA0B@club-internet.fr...
> Alan Nickerson wrote:
> >
> > This morning, I took a closer look at the real tunnels and the tunnel
> > lighting is wrong, the small tunnels only have lights on the 'outside'.
> > You say it looks flat and your right, but the lighting in the real world
of
> > this isnt really very good either. Using area lights for each flourecent
> > light slows things down a lot, and I'm still trying to get the textures
> > right.
>
> Don't forget to suppress light buffers when you add many lights. I ran
> into strong memory issues while doing a similar scene:
>
> http://perso.club-internet.fr/wozzeck/gl_merc_1.html
>
> ... but everything went right after I added Light_Buffers=off
>
> > The scene still needs the cables, pipes and wires that run through the
> > tunnels.
>
> Good idea. Gilles Tran's macro, perhaps?
>
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The tunnel walls and the rails are layered textures.
I need to get the lighting right still. I'm not in any hurry so I can take
my time.
The dirt is rather hard to get it right.
Thanks
Alan
"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> On Tue, 29 Aug 2000 09:00:13 -0400, Alan Nickerson wrote:
> >
> >The scene still needs the cables, pipes and wires that run through the
> >tunnels.
>
> And the cables and pipes all have dust on them that you can see very
> clearly from the train and from the platform. That's not going to
> be easy, faking it with layered textures is your only hope.
>
>
> --
> Cheers
> Steve email mailto:ste### [at] zeropps uklinux net
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or http://start.at/zero-pps
>
> 5:39pm up 7 days, 21:57, 2 users, load average: 1.04, 1.19, 1.12
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