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Hmm...
Definitly needs a checking out.
Alan
"Francois Dispot" <woz### [at] club-internetfr> wrote in message
news:39AC0443.4109EA0B@club-internet.fr...
> Alan Nickerson wrote:
> >
> > This morning, I took a closer look at the real tunnels and the tunnel
> > lighting is wrong, the small tunnels only have lights on the 'outside'.
> > You say it looks flat and your right, but the lighting in the real world
of
> > this isnt really very good either. Using area lights for each flourecent
> > light slows things down a lot, and I'm still trying to get the textures
> > right.
>
> Don't forget to suppress light buffers when you add many lights. I ran
> into strong memory issues while doing a similar scene:
>
> http://perso.club-internet.fr/wozzeck/gl_merc_1.html
>
> ... but everything went right after I added Light_Buffers=off
>
> > The scene still needs the cables, pipes and wires that run through the
> > tunnels.
>
> Good idea. Gilles Tran's macro, perhaps?
>
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