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From: Margus Ramst
Subject: Re: Nautilus
Date: 24 Oct 2000 19:34:34
Message: <39F60E6F.C8A918E6@peak.edu.ee>

> 
> comments? What about the water? (thanks to the tutorial of christof
> hormann)
> 

I think the water looks too transparent; with an object the size of a submarine,
the lower part of the hull should be much less wisible. Add some light fading or
absorbing media to the water (or magnify the effect if you've already applied
it).

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: GrimDude
Subject: Re: Nautilus
Date: 25 Oct 2000 00:46:08
Message: <39f66590@news.povray.org>
I think the Disney version had lighting (of some sort) around the waterline.
That might help with aspects of the scene you have attempted to bring out.

Your sub appears to be molded from one piece. I don't think Nautilus had
that technology, but texturing the surface with panel-like sections would
add more realism anyway. The fin/rudder structure appears to be too blunt,
as well. Aside from that, more minutiae might be called for. Just
suggestions, as I know it is a WIP.

However, if you were trying for a plastic sub in a black bathtub, you've hit
the mark! :)

Grim


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From: Rick [Kitty5]
Subject: Re: Nautilus
Date: 25 Oct 2000 06:25:06
Message: <39f6b502@news.povray.org>
> Just another pic of my nautilus.
> There still is a lot to do. Sky, clouds and so on..
>  Unfortunately, i have not much time to work on it.
>
> comments? What about the water? (thanks to the tutorial of christof
> hormann)

thats a cracker, the water looks to 'glassy', and is it me or does the image
look grainy?

Rick


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From: Daniel Schwen
Subject: Re: Nautilus
Date: 25 Oct 2000 15:48:15
Message: <39f738ff$1@news.povray.org>
> The way the Nautilus is brightly lit even under water, and the texture
> of the water, makes it look like it is spotlit in a dark cave.
Is it really lit from underwater? To me it looks like a 'conserve_energy' is
(maybe intentionally) missing. The effect adds to the spooky look, so don't
change it :)

P.S.: this is my first posting after being in read-only mode for over a
year. Hi all!


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From: Robert Günther
Subject: Re: Nautilus
Date: 27 Oct 2000 02:51:47
Message: <39F925DC.5D5F2EED@exmail.de>
KalleK schrieb:

> Hi Robert!
>
> cool ship!
> and very cool water with somehow realisitc refractions (is it rmf or what?)
> and if there is no sky - it's night. but then you will see the glow (jules
> verne
> wrote something about it - the lamps where that powerfull that the whole the
> sea
> near nautilus glowed somewhat blue-white.
> With the glow it would be a perfect nautilus-at-night-picture, me thinks.
> but
> don't kill the contrast to the black sea too much. it's nice that way, too.
>
> cukk

Thanks,

do, i think, is to work with media in the water. I have tried a little bit, but
media is not so easy to understand. Have to learn more about it :-)

Robert


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From: Robert Günther
Subject: Re: Nautilus
Date: 27 Oct 2000 03:12:01
Message: <39F92A9B.7CE881D2@exmail.de>
> The sub looks great, but it could use some more rivets or boltheads or something.



>
>
> The water looks good, but there's so much more that could be done with
> it if you have the processing power: make it an isosurface, add photon
> caustics, add scattering media for the underwater light, maybe some
> light fading...
>


experience with that. As time goes by...

Robert


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From: Robert Günther
Subject: Re: Nautilus
Date: 27 Oct 2000 03:15:43
Message: <39F92B79.1BEB11D5@exmail.de>
>
> However, if you were trying for a plastic sub in a black bathtub, you've hit
> the mark! :)
>



Robert


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From: Xplo Eristotle
Subject: Re: Nautilus
Date: 27 Oct 2000 04:20:03
Message: <39F93BBC.10B79F5B@unforgettable.com>

> 
> > The water looks good, but there's so much more that could be done with
> > it if you have the processing power: make it an isosurface, add photon
> > caustics, add scattering media for the underwater light, maybe some
> > light fading...
> 

> experience with that. As time goes by...

Oh, a novice. :)

Well, keep the scene around by all means.. you can always go back it
later when you've had more time to play with features.

-Xplo


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From: Tom Melly
Subject: Re: Nautilus
Date: 30 Oct 2000 04:21:34
Message: <39fd3d9e$1@news.povray.org>

news:39F5D16B.B9131144@exmail.de...
> Just another pic of my nautilus.
> There still is a lot to do. Sky, clouds and so on..
>  Unfortunately, i have not much time to work on it.
>
> comments? What about the water? (thanks to the tutorial of christof
> hormann)

Looking good - needs a nice rusty texture IMHO as it all looks a little
smooth at the moment.


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From: Robert Günther
Subject: Re: Nautilus
Date: 30 Oct 2000 04:24:02
Message: <39FD3E07.A156C3EB@exmail.de>
Tom Melly schrieb:

> Looking good - needs a nice rusty texture IMHO as it all looks a little
> smooth at the moment.

Thanks,
im working on that.

Robert


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