POV-Ray : Newsgroups : povray.binaries.images : Fractal pattern fun Server Time
20 Aug 2024 00:15:55 EDT (-0400)
  Fractal pattern fun (Message 1 to 6 of 6)  
From: Margus Ramst
Subject: Fractal pattern fun
Date: 13 Oct 2000 18:15:29
Message: <39E77BB7.9763572A@peak.edu.ee>
Another "function pattern", this time a 3D fractal. Many of you probably
recognize the Menger sponge, although I twisted it a bit. In some places the
pattern reminds me of gothic tracery, hence the title.
Rendered @ 1152x864 aa 0.1
Time 1:40:28 (0:27:57/1:12:31 parse/trace)
Peak memory used 368424298 bytes (fractal recursion level = 5)

The original 1152x864 PNG will be available at http://www.hot.ee/margusrt/

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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Attachments:
Download 'tracery.jpg' (116 KB)

Preview of image 'tracery.jpg'
tracery.jpg


 

From: David Fontaine
Subject: Re: Fractal pattern fun
Date: 13 Oct 2000 20:50:30
Message: <39E7AB63.FCC215CC@faricy.net>
Hey, I like! The fractal itself is pretty cool, but I like the scene too, and I
like green and gray together. :)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Christoph Hormann
Subject: Re: Fractal pattern fun
Date: 14 Oct 2000 03:50:39
Message: <39E8104F.A4A625AC@schunter.etc.tu-bs.de>
Margus Ramst wrote:
> 
> Another "function pattern", this time a 3D fractal. Many of you probably
> recognize the Menger sponge, although I twisted it a bit. In some places the
> pattern reminds me of gothic tracery, hence the title.
> Rendered @ 1152x864 aa 0.1
> Time 1:40:28 (0:27:57/1:12:31 parse/trace)
> Peak memory used 368424298 bytes (fractal recursion level = 5)
> 
> The original 1152x864 PNG will be available at http://www.hot.ee/margusrt/
> 

I much like it, care to explain a bit more detailed how you did the texture ?

Maybe the texture's finish could be improved, the highlights on the rounded
shapes don't fit that well to the rest IMO.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mick Hazelgrove
Subject: Re: Fractal pattern fun
Date: 14 Oct 2000 05:06:22
Message: <39e8220e@news.povray.org>
Very Nice, you really are developing a great sense of colour and atmosphere.
I can imagine this on curtains in a dark and mysterious medieval room.

Mick


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From: Steve
Subject: Re: Fractal pattern fun
Date: 15 Oct 2000 08:42:21
Message: <slrn8uhu0f.f63.steve@zero-pps.localdomain>
Beautiful image.  

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:54am  up 4 days,  2:14,  2 users,  load average: 1.02, 1.08, 1.13


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From: Margus Ramst
Subject: Re: Fractal pattern fun
Date: 15 Oct 2000 19:03:04
Message: <39EA2A3A.315C7740@peak.edu.ee>
Christoph Hormann wrote:
> 
> I much like it, care to explain a bit more detailed how you did the texture ?
> 

I'll just post the code (to p.b.scene-files) Most of it is the macro to create
the fractal object; the pattern stuff is just a few lines towards the end.
The posted version will not allow fractal recursion levels >4 because of
internal limitations of the blob object (I used a rather ungainly hack to get
around this).
The textures themselves are just stock textures from sones.inc

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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