Christoph Hormann wrote:
>
> I much like it, care to explain a bit more detailed how you did the texture ?
>
I'll just post the code (to p.b.scene-files) Most of it is the macro to create
the fractal object; the pattern stuff is just a few lines towards the end.
The posted version will not allow fractal recursion levels >4 because of
internal limitations of the blob object (I used a rather ungainly hack to get
around this).
The textures themselves are just stock textures from sones.inc
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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