![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thanks for the input guys... =)
I guess if you do not have a dazzling and big picture you do not get good
feed back... =(
I will look at the IRTC as suggested...
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Sorry, Someguy, this is not something I've done. Bob Hughes recently posted
a scorpion animation that may have something for you. My understanding was
that you were after something a little different from that, but you could
check out binaries.animations to find out.
Grim
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I will give it a look... Thanks...",
The "microcosms" anim. in the irtc looks to have what i am looking for...
I also need a good mechanical arm code as well...
GrimDude wrote:
> Sorry, Someguy, this is not something I've done. Bob Hughes recently posted
> a scorpion animation that may have something for you. My understanding was
> that you were after something a little different from that, but you could
> check out binaries.animations to find out.
>
> Grim
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"GrimDude" <gri### [at] netzero com> wrote in message
news:39e3e3b9@news.povray.org...
| Sorry, Someguy, this is not something I've done. Bob Hughes recently
posted
| a scorpion animation that may have something for you. My understanding was
| that you were after something a little different from that, but you could
| check out binaries.animations to find out.
Hm, well, not really much of any real walking done in what I tried. I ended
up faking it basically. I only managed somewhat of an illusion of walking.
The legs wouldn't cooperate and walk forward convincingly I thought, and
they also refused to touch the ground correctly. All because it was done by
using a base leg object which was then rotated and translated and rotated
again.
I figure it's something to work on again sometime.
Your post here was one I hurried past and I didn't have a quick suggestion
at the moment.
Bob
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I recall watching a nature show on how bugs walk. It was fascinating stuff,
but of course I didn't take notes. I intend to work on this myself, too.
I think a Centipede would be a good challenge.
Grim
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"GrimDude" <gri### [at] netzero com> wrote
IIRC, They move sets of three legs in opposing triangles.
a e
e a
a e
It is actually a sine wave of impulses rotated for each side. Which
gives you the extension into centipede walking. I imagine one could use
trace to find where each foot lands and make a real insect program in POV.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"GrimDude" <gri### [at] netzero com> wrote in message
news:39e550bf@news.povray.org...
> I recall watching a nature show on how bugs walk. It was fascinating
stuff,
> but of course I didn't take notes. I intend to work on this myself, too.
>
> I think a Centipede would be a good challenge.
>
> Grim
>
Watching films of sidewinders and the tracks they leave does my head in. I
understand it for about 5 seconds while that nice Mr. Attenborough is
explaining it, and then it just looks weird again. I call this the "quantum
understanding" as a) I both understand and don't understand and b) it's the
same thing when I read up on quantum physics.
BTW that cat thing is a red herring - it either suffocated or got gassed.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Even a faked attempt would help at this point...
I would appreciate a peek at the code... Please... =)
I am looking at the code for the walking "mite" from the IRTC...
I am completely baffled by this well done walking macro... To complicated for
me...
"Bob H." wrote:
> Hm, well, not really much of any real walking done in what I tried. I ended
> up faking it basically. I only managed somewhat of an illusion of walking.
> The legs wouldn't cooperate and walk forward convincingly I thought, and
> they also refused to touch the ground correctly. All because it was done by
> using a base leg object which was then rotated and translated and rotated
> again.
> I figure it's something to work on again sometime.
> Your post here was one I hurried past and I didn't have a quick suggestion
> at the moment.
>
> Bob
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Even a faked attempt would help at this point...
I would appreciate a peek at the code... Please... =)
I am looking at the code for the walking "mite" from the IRTC...
I am completely baffled by this well done walking macro... To complicated for
me...
"Bob H." wrote:
> Hm, well, not really much of any real walking done in what I tried. I ended
> up faking it basically. I only managed somewhat of an illusion of walking.
> The legs wouldn't cooperate and walk forward convincingly I thought, and
> they also refused to touch the ground correctly. All because it was done by
> using a base leg object which was then rotated and translated and rotated
> again.
> I figure it's something to work on again sometime.
> Your post here was one I hurried past and I didn't have a quick suggestion
> at the moment.
>
> Bob
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Okay, I'll post it to p.t.s-f. in a moment from now.
Bob
"SomeGuy" <rdm### [at] earthlink net> wrote in message
news:39E94BCE.E893AD84@earthlink.net...
| Even a faked attempt would help at this point...
| I would appreciate a peek at the code... Please... =)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |