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From: SomeGuy
Subject: Re: Spider...Q's
Date: 10 Oct 2000 22:39:51
Message: <39E29307.D14D9D71@earthlink.net>
Thanks for the input guys... =)

I guess if you do not have a dazzling and big picture you do not get good
feed back... =(
I will look at the IRTC as suggested...


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From: GrimDude
Subject: Re: Spider...Q's
Date: 10 Oct 2000 23:51:21
Message: <39e3e3b9@news.povray.org>
Sorry, Someguy, this is not something I've done. Bob Hughes recently posted
a scorpion animation that may have something for you. My understanding was
that you were after something a little different from that, but you could
check out binaries.animations to find out.

Grim


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From: SomeGuy
Subject: Re: Spider...Q's
Date: 10 Oct 2000 23:56:40
Message: <39E2A507.F641AAE5@earthlink.net>
I will give it a look... Thanks...",
The "microcosms" anim. in the irtc looks to have what i am looking for...
I also need a good mechanical arm code as well...


GrimDude wrote:

> Sorry, Someguy, this is not something I've done. Bob Hughes recently posted
> a scorpion animation that may have something for you. My understanding was
> that you were after something a little different from that, but you could
> check out binaries.animations to find out.
>
> Grim


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From: Bob H 
Subject: Re: Spider...Q's
Date: 11 Oct 2000 00:03:47
Message: <39e3e6a3@news.povray.org>
"GrimDude" <gri### [at] netzerocom> wrote in message
news:39e3e3b9@news.povray.org...
| Sorry, Someguy, this is not something I've done. Bob Hughes recently
posted
| a scorpion animation that may have something for you. My understanding was
| that you were after something a little different from that, but you could
| check out binaries.animations to find out.

Hm, well, not really much of any real walking done in what I tried.  I ended
up faking it basically.  I only managed somewhat of an illusion of walking.
The legs wouldn't cooperate and walk forward  convincingly I thought, and
they also refused to touch the ground correctly.  All because it was done by
using a base leg object which was then rotated and translated and rotated
again.
I figure it's something to work on again sometime.
Your post here was one I hurried past and I didn't have a quick suggestion
at the moment.

Bob


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From: GrimDude
Subject: Re: Spider...Q's
Date: 12 Oct 2000 01:48:47
Message: <39e550bf@news.povray.org>
I recall watching a nature show on how bugs walk. It was fascinating stuff,
but of course I didn't take notes. I intend to work on this myself, too.

I think a Centipede would be a good challenge.

Grim


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From: Bill DeWitt
Subject: Re: Spider...Q's
Date: 12 Oct 2000 09:08:18
Message: <39e5b7c2@news.povray.org>
"GrimDude" <gri### [at] netzerocom> wrote

    IIRC, They move sets of three legs in opposing triangles.

    a    e
    e    a
    a    e

    It is actually a sine wave of impulses rotated for each side. Which
gives you the extension into centipede walking. I imagine one could use
trace to find where each foot lands and make a real insect program in POV.


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From: Tom Melly
Subject: Re: Spider...Q's
Date: 13 Oct 2000 07:09:39
Message: <39e6ed73@news.povray.org>
"GrimDude" <gri### [at] netzerocom> wrote in message
news:39e550bf@news.povray.org...
> I recall watching a nature show on how bugs walk. It was fascinating
stuff,
> but of course I didn't take notes. I intend to work on this myself, too.
>
> I think a Centipede would be a good challenge.
>
> Grim
>

Watching films of sidewinders and the tracks they leave does my head in. I
understand it for about 5 seconds while that nice Mr. Attenborough is
explaining it, and then it just looks weird again. I call this the "quantum
understanding" as a) I both understand and don't understand and b) it's the
same thing when I read up on quantum physics.

BTW that cat thing is a red herring - it either suffocated or got gassed.


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From: SomeGuy
Subject: Re: Spider...Q's
Date: 16 Oct 2000 01:01:41
Message: <39E94BCE.E893AD84@earthlink.net>
Even a faked attempt would help at this point...
I would appreciate a peek at the code... Please... =)
I am looking at the code for the walking "mite" from the IRTC...
I am completely baffled by this well done walking macro... To complicated for
me...

"Bob H." wrote:

> Hm, well, not really much of any real walking done in what I tried.  I ended
> up faking it basically.  I only managed somewhat of an illusion of walking.
> The legs wouldn't cooperate and walk forward  convincingly I thought, and
> they also refused to touch the ground correctly.  All because it was done by
> using a base leg object which was then rotated and translated and rotated
> again.
> I figure it's something to work on again sometime.
> Your post here was one I hurried past and I didn't have a quick suggestion
> at the moment.
>
> Bob


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From: SomeGuy
Subject: Re: Spider...Q's
Date: 16 Oct 2000 01:02:32
Message: <39E94C00.787FBA46@earthlink.net>
Even a faked attempt would help at this point...
I would appreciate a peek at the code... Please... =)
I am looking at the code for the walking "mite" from the IRTC...
I am completely baffled by this well done walking macro... To complicated for
me...

"Bob H." wrote:

> Hm, well, not really much of any real walking done in what I tried.  I ended
> up faking it basically.  I only managed somewhat of an illusion of walking.
> The legs wouldn't cooperate and walk forward  convincingly I thought, and
> they also refused to touch the ground correctly.  All because it was done by
> using a base leg object which was then rotated and translated and rotated
> again.
> I figure it's something to work on again sometime.
> Your post here was one I hurried past and I didn't have a quick suggestion
> at the moment.
>
> Bob


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From: Bob H 
Subject: Re: Spider...Q's
Date: 16 Oct 2000 01:17:38
Message: <39ea8f72@news.povray.org>
Okay, I'll post it to p.t.s-f. in a moment from now.

Bob

"SomeGuy" <rdm### [at] earthlinknet> wrote in message
news:39E94BCE.E893AD84@earthlink.net...
| Even a faked attempt would help at this point...
| I would appreciate a peek at the code... Please... =)


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