POV-Ray : Newsgroups : povray.binaries.images : tiling to infinity in 3d (~66K) Server Time
20 Aug 2024 00:15:53 EDT (-0400)
  tiling to infinity in 3d (~66K) (Message 1 to 4 of 4)  
From: Pete
Subject: tiling to infinity in 3d (~66K)
Date: 4 Oct 2000 21:55:01
Message: <286.312T1965T11384766PeterC@nym.alias.net>
I was just further developing my method of using a
mesh to tile something to near-infinity.  Here it goes in
three dimensions.  It's a cube of cubes so big that the
opposite corner in the horizon.
        Source in povray.text.scene-files subject:
"tiling to infinity 3d"

Pete


Post a reply to this message


Attachments:
Download 'kipafi.jpg' (66 KB)

Preview of image 'kipafi.jpg'
kipafi.jpg


 

From: Mark Wagner
Subject: Re: tiling to infinity in 3d (~66K)
Date: 5 Oct 2000 01:42:44
Message: <39dc14d4$1@news.povray.org>
Pete wrote in message <286### [at] nymaliasnet>...
>        I was just further developing my method of using a
>mesh to tile something to near-infinity.  Here it goes in
>three dimensions.  It's a cube of cubes so big that the
>opposite corner in the horizon.


<sarcasm>Only a quarter-billion triangles?  The recently-posted "Scrub"
image by Mick Hazelgrove contained five billion triangles.</sarcasm>


Mark


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: tiling to infinity in 3d (~66K)
Date: 5 Oct 2000 02:32:03
Message: <39dc2063@news.povray.org>
Lets not play numbers - the interesting thing about the use of meshes is
just how little memory they use.

This is an interesting variation, I like the colors and think you should use
some thing organic or robotic to set it off.

Keep up the good work.

Mick

"Mark Wagner" <mar### [at] gtenet> wrote in message
news:39dc14d4$1@news.povray.org...
>
> Pete wrote in message <286### [at] nymaliasnet>...
> >        I was just further developing my method of using a
> >mesh to tile something to near-infinity.  Here it goes in
> >three dimensions.  It's a cube of cubes so big that the
> >opposite corner in the horizon.
>
>
> <sarcasm>Only a quarter-billion triangles?  The recently-posted "Scrub"
> image by Mick Hazelgrove contained five billion triangles.</sarcasm>
>
>
> Mark
>
>


Post a reply to this message

From: Christoph Hormann
Subject: Re: tiling to infinity in 3d (~66K)
Date: 5 Oct 2000 04:28:05
Message: <39DC3B94.5A5715D4@schunter.etc.tu-bs.de>
Pete wrote:
> 
>         I was just further developing my method of using a
> mesh to tile something to near-infinity.  Here it goes in
> three dimensions.  It's a cube of cubes so big that the
> opposite corner in the horizon.
>         Source in povray.text.scene-files subject:
> "tiling to infinity 3d"
> 

Sorry, I couldn't resist, here is an isosurface version of the same thing. 

The mesh version beats it by some seconds in time in this configuration, but
when coming nearer to infinity or to more detail (smaller gridsize for example)
it would be better, concerning memory use anyway.  

Stats:

Mesh version:
Peak memory used:         18043381 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  10.0 seconds (10 seconds)
Time For Trace:    0 hours  3 minutes  37.0 seconds (217 seconds)
    Total Time:    0 hours  3 minutes  47.0 seconds (227 seconds)

Isosurface version:
Peak memory used:           329355 bytes
----------------------------------------------------------------------------
Time For Trace:    0 hours  3 minutes  54.0 seconds (234 seconds)
    Total Time:    0 hours  3 minutes  54.0 seconds (234 seconds)


Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message


Attachments:
Download 'tile_inf2.jpg' (66 KB)

Preview of image 'tile_inf2.jpg'
tile_inf2.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.