POV-Ray : Newsgroups : povray.binaries.images : tiling to infinity in 3d (~66K) : Re: tiling to infinity in 3d (~66K) Server Time
19 Aug 2024 22:12:15 EDT (-0400)
  Re: tiling to infinity in 3d (~66K)  
From: Mick Hazelgrove
Date: 5 Oct 2000 02:32:03
Message: <39dc2063@news.povray.org>
Lets not play numbers - the interesting thing about the use of meshes is
just how little memory they use.

This is an interesting variation, I like the colors and think you should use
some thing organic or robotic to set it off.

Keep up the good work.

Mick

"Mark Wagner" <mar### [at] gtenet> wrote in message
news:39dc14d4$1@news.povray.org...
>
> Pete wrote in message <286### [at] nymaliasnet>...
> >        I was just further developing my method of using a
> >mesh to tile something to near-infinity.  Here it goes in
> >three dimensions.  It's a cube of cubes so big that the
> >opposite corner in the horizon.
>
>
> <sarcasm>Only a quarter-billion triangles?  The recently-posted "Scrub"
> image by Mick Hazelgrove contained five billion triangles.</sarcasm>
>
>
> Mark
>
>


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