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Not a very interesting scene, but I kind of like the soft lighting and the
colour scheme.
Was originally intended as a quick test of outdoor diffuse lighting (radiosity
only, no light_sources here). However, it turned into one of my longest renders
ever - in excess of 70 hours for the original image @ 800x600 & AA 0.1. The main
culprit was the isosurface ground - large, highly convoluted isosurfaces and
radiosity are a dangerous mix.
For certain reasons, the version you see here is a remake, reusing radiosity
data from the original render (about 600MB). This "only" took 10 hours on my
new system (Duron 650 @ 880MHz, baby!). Unfortunately some defects were
introduced in the process, but they shouldn't be too conspicuous.
BTW. I know I could've gotten 99% of the result in 1% the time. But you see,
I am a bit... unreasonable at times.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Post a reply to this message
Attachments:
Download 'shrine.jpg' (128 KB)
Preview of image 'shrine.jpg'
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Interesting object, and a realistic render too! At first I didn't see the cracks in
the rock surface; great detail!
I, too, love the soft lighting and color scheme!
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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David Fontaine wrote:
> Interesting object, and a realistic render too! At first I didn't see the cracks in
> the rock surface; great detail!
> I, too, love the soft lighting and color scheme!
Okay, so it wasn't *that* great! But boy am I feeling manic!
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
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I love the ground texture!
Grim
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Hello,
Great images but more contrast could help (I have tested in
photoshop). How did you make the ground?
Thanks,
Fabian.
>
> Not a very interesting scene, but I kind of like the soft lighting and the
> colour scheme.
> Was originally intended as a quick test of outdoor diffuse lighting (radiosity
> only, no light_sources here). However, it turned into one of my longest renders
> ever - in excess of 70 hours for the original image @ 800x600 & AA 0.1. The main
> culprit was the isosurface ground - large, highly convoluted isosurfaces and
> radiosity are a dangerous mix.
> For certain reasons, the version you see here is a remake, reusing radiosity
> data from the original render (about 600MB). This "only" took 10 hours on my
> new system (Duron 650 @ 880MHz, baby!). Unfortunately some defects were
> introduced in the process, but they shouldn't be too conspicuous.
> BTW. I know I could've gotten 99% of the result in 1% the time. But you see,
> I am a bit... unreasonable at times.
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
>
> ------------------------------------------------------------------------
> [Image]
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I think it is very beautiful.
Is the source available?
ian
Margus Ramst wrote in message <39D3EDB2.55047E08@tag.povray.org>...
>Not a very interesting scene, but I kind of like the soft lighting and the
>colour scheme.
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"ian" <ian### [at] aolcom> wrote in message news:39d4a085@news.povray.org...
> I think it is very beautiful.
> Is the source available?
>
Slightly off the wall here, but Ian's English in both this and other
messages has struck me as elegant, charming, simple and effective. (I'm
assuming that it is not his native language). Rather puts us natives to
shame.
Just thought I'd share (hey, it's Friday).
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Nice, but not worth 70+ hours of render-time. You could have made the thing
further off in the distance a texture, and the stuff in the foreground an
isosurface. More objects in the scene would have made it more interesting as
well. But still, very nice. This shows the power of (Mega)POV radiosity. I'm
going to try to rerender my "It hurts..." scene, by doing it in several
chunks. Last night was the first one, at about ~10 hours. I hope I can
finish it this time.
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I'm fascinated by this picture, I like it's elegant simplicity. I love that
ground texture and I too would like to know how it was done.
Mick
"ian" <ian### [at] aolcom> wrote in message news:39d4a085@news.povray.org...
> I think it is very beautiful.
> Is the source available?
>
> ian
>
> Margus Ramst wrote in message <39D3EDB2.55047E08@tag.povray.org>...
> >Not a very interesting scene, but I kind of like the soft lighting and
the
> >colour scheme.
>
>
>
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Perhaps there should be a worm crawling from the apple and down the stone!
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