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Examples of the use of a bicubic patch as a camera
Might have the object camera patch done by the end of next week - no
promises though
The scene is just modified from the WinPOV insert menu
The bicubic patch is as follows but the type, etc don't matter, just the
control points
bicubic_patch {
type 1 flatness .001 u_steps 3 v_steps 3
<-2.514948, 2.387680, -0.686198>, <-2.503437, 0.932466, 0.365123>,
<-2.467564, -0.731072, 0.428970>, <-2.577552, -2.430063,
-0.645947>,
<-0.777964, 2.655374, 1.447072>, <-0.747272, 1.034141, 2.959753>,
<-0.711400, -0.629398, 3.023599>, <-0.670717, -2.332220,
1.742100>,
<0.987450, 2.681504, 1.454497>, <1.018142, 1.060270, 2.967178>,
<1.054015, -0.603269, 3.031025>, <1.094697, -2.306091, 1.749526>,
<2.611443, 2.635919, -0.918698>, <2.792806, 1.010854, 0.387400>,
<2.828679, -0.652684, 0.451247>, <0.765400, -0.313458, -0.708595>
}
--
Bye
Pabs
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Attachments:
Download 'biccam.png' (29 KB)
Download 'normcam.png' (19 KB)
Download 'envmap.png' (39 KB)
Download 'reflect.png' (39 KB)
Preview of image 'biccam.png'
Preview of image 'normcam.png'
Preview of image 'envmap.png'
Preview of image 'reflect.png'
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