MikeH wrote:
> What would be really neat is to have a bicubic patch as an area light
Yeah - U would have to sample many points on the patch to determine the amount of
light hitting the surface - bit like focal blur or use point lights distributed
all over the patch.
> since it's got u and v built in
What does that have to do with it - unless using point lights all over an object
- nothing much
> and you could make all kind of shapes with it (like a hemisphere).
Yep
--
Bye
Pabs
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