POV-Ray : Newsgroups : povray.binaries.images : Radiosity - interior scene test (90 kbu) Server Time
4 Nov 2024 23:15:30 EST (-0500)
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From: Margus Ramst
Subject: Re: Radiosity - interior scene test (90 kbu)
Date: 19 Sep 2000 20:38:17
Message: <39C7F7DD.1BDBD3C9@peak.edu.ee>
Gilles Tran wrote:
> 
> Also, I had to add
> reflection to the chairs to make them look better, which lets me think
> that one last thing to improve in Megapov radiosity is it's ability to
> react like a regular light with some of  the texture properties
> (highlights).

A little (belated) comment here:
I don't think radiosity light sources should create specular highlights.
Radiosity models diffuse lighting, while highlights are an artefact of specular
lighting - more specifically they are (specular) reflections of the light
source. So what you used here is actually a physically accurate method of
rendering specular highlights.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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