Gilles Tran wrote:
>
> Also, I had to add
> reflection to the chairs to make them look better, which lets me think
> that one last thing to improve in Megapov radiosity is it's ability to
> react like a regular light with some of the texture properties
> (highlights).
A little (belated) comment here:
I don't think radiosity light sources should create specular highlights.
Radiosity models diffuse lighting, while highlights are an artefact of specular
lighting - more specifically they are (specular) reflections of the light
source. So what you used here is actually a physically accurate method of
rendering specular highlights.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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