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Same placement of the "stones" as in my "Fibonacci
Stones" image, but with another texture and with
another position of the camera.
(The image is a little bit gamma corrected after
rendering because I didn't want to wait for a
new render with dimmer lights.)
I find it interesting to see the different curvatures
of the left and right turns from this angle.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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Attachments:
Download 'fibonacci06_.jpg' (90 KB)
Preview of image 'fibonacci06_.jpg'
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Nice.... How long did this one take to parse?
--
Ian
Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
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Ian Witham wrote:
> Nice.... How long did this one take to parse?
Thanks.
Very long, but I don't remember how many hours.
I just left it parsing through the night.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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Tor Olav Kristensen wrote:
>
> Same placement of the "stones" as in my "Fibonacci
> Stones" image, but with another texture and with
> another position of the camera.
>
> (The image is a little bit gamma corrected after
> rendering because I didn't want to wait for a
> new render with dimmer lights.)
>
> I find it interesting to see the different curvatures
> of the left and right turns from this angle.
>
> Tor Olav
That looks good again, but it is crying for isosurfaces (sorry).
How about making it somehow 3-dimensional (raising some of the stones according
to a math function)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Don't lie! They're not endless! ;-)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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Very dreamy... =)... Zzzzzzzzz =o Mmmmmmmm...
Tor Olav Kristensen wrote:
> Same placement of the "stones" as in my "Fibonacci
> Stones" image, but with another texture and with
> another position of the camera.
>
> (The image is a little bit gamma corrected after
> rendering because I didn't want to wait for a
> new render with dimmer lights.)
>
> I find it interesting to see the different curvatures
> of the left and right turns from this angle.
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
>
> ------------------------------------------------------------------------
> [Image]
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I like this too Tor.
Now try playing with the 3rd dimension ;-)
I don't know how you find the time to produce this stuff. I'm retired
and still haven't got the time to do what I want :(
Alf
Tor Olav Kristensen <tto### [at] onlineno> wrote in message
news:39B65AE2.FB0F31C4@online.no...
>
> Same placement of the "stones" as in my "Fibonacci
> Stones" image, but with another texture and with
> another position of the camera.
>
> (The image is a little bit gamma corrected after
> rendering because I didn't want to wait for a
> new render with dimmer lights.)
>
> I find it interesting to see the different curvatures
> of the left and right turns from this angle.
>
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
>
>
----------------------------------------------------------------------
----------
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Christoph Hormann wrote:
> Tor Olav Kristensen wrote:
> >
> > Same placement of the "stones" as in my "Fibonacci
> > Stones" image, but with another texture and with
> > another position of the camera.
> >
> > (The image is a little bit gamma corrected after
> > rendering because I didn't want to wait for a
> > new render with dimmer lights.)
> >
> > I find it interesting to see the different curvatures
> > of the left and right turns from this angle.
> >
> > Tor Olav
>
> That looks good again, but it is crying for isosurfaces (sorry).
I find isosurfaces very interesting but I don't have time for
them yet. I promise that I'll play with them later ;)
> How about making it somehow 3-dimensional (raising some of the stones according
> to a math function)
I like that idea. And I think I will try to combine that with
some position dependant texturing.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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David Fontaine wrote:
> Don't lie! They're not endless! ;-)
OK. You caught me there :(
I'll admit that there are only 5000 antiblobs there.
- But how could you tell ?
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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Alf Peake wrote:
> I like this too Tor.
Thank you.
> Now try playing with the 3rd dimension ;-)
I don't know how to make a 3D dimensional
Fibonacci pattern.
Or do you mean patterns like leaf arrangements
on the Fibonacci link you posted ?
> I don't know how you find the time to produce this stuff. I'm retired
> and still haven't got the time to do what I want :(
There are two main reasons for me allocating
much time for POV-ing
The first one is that I like challenges. At present
I don't meet many of them in my current job.
And because I would be bored without them,
I have to make my own ones.
I find POV-Ray a very rewarding environment
within to try out solutions to the ideas I get.
The second reason is that I am used to live in a
city where I have a lot of people I know around
me.
But now I work 5 days a week on a little island
where I know few people. (There are not many
places to meet people here either.) I like to stay
up VERY late and that's not a good thing here,
because the whole island "close down" at 10 in
the evening :(
And because of this I find little else to do in the
evenings (nights), other than raytracing and a
few other hobbies.
That's why !
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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