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After spending a while trying to figure out how to generate realistic,
fast, foolproof clouds in POV, I found my ideal solution.
The water (plane with turbulated crackle normal) and boat (model I'm
building IRL) are just junk objects to fill in the scene a bit.
I am very impressed with the results! Hopefully, this will allow me to
get an IRTC entry in on time (haven't started yet, less than a week to
go!)
Simon
Post a reply to this message
Attachments:
Download 'seaskytest1jpg.jpg' (66 KB)
Preview of image 'seaskytest1jpg.jpg'
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Those clouds are the best I've seen POV produce so far. Extraordinarily
realistic. AWSOME ROLEX! even.
--
Paul Vanukoff
"Simon de Vet" <sde### [at] istarca> wrote in message
news:39A717D0.ADBEA992@istar.ca...
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
>
> Simon
>
----------------------------------------------------------------------------
----
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Wow! These are wonderful clouds! Can you make different kinds of clouds?
Brendan
Simon de Vet wrote:
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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Whoa! Simon, take a bow!
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"Simon de Vet" <sde### [at] istarca> wrote
Well, I say that just about does it.... as soon as we all figure out how
you did that we can start looking for some other ultimate test of
raytracing...
Post a reply to this message
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Ok, how'd you do it? Wow.
Simon de Vet wrote:
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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Simon de Vet wrote in message <39A717D0.ADBEA992@istar.ca>...
>After spending a while trying to figure out how to generate realistic,
>fast, foolproof clouds in POV, I found my ideal solution.
These clouds suck. I mean, seriously, why post this junk.
I have absolutely no interest whatsoever as to your code.
Honestly, sometimes I wonder why people post this cr*p.
If you do not 'read' this as sarcastic you would be mistaken.
Peter Warren
Proud Povray user since 1996
ps. how long?
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Peter Warren wrote:
> ps. how long?
How long to figure it out? About 2 days.How long to render? About 2
minutes, with radiosity (1 min without)
How long till I explain the method? Tomorrow, I hope. I want to read more
ego-boosting comments first :)
Simon
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Ahh crap that's it I'm going home!:-)
Simon de Vet wrote:
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/
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"Bill DeWitt" <the### [at] earthlinknet> wrote in message
news:39a733fe$1@news.povray.org...
> Well, I say that just about does it.... as soon as we all figure out
how
> you did that we can start looking for some other ultimate test of
> raytracing...
How about lightning?
Post a reply to this message
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