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From: Simon de Vet
Subject: Cloud test
Date: 25 Aug 2000 21:04:08
Message: <39A717D0.ADBEA992@istar.ca>
After spending a while trying to figure out how to generate realistic,
fast, foolproof clouds in POV, I found my ideal solution.

The water (plane with turbulated crackle normal) and boat (model I'm
building IRL) are just junk objects to fill in the scene a bit.

I am very impressed with the results! Hopefully, this will allow me to
get an IRTC entry in on time (haven't started yet, less than a week to
go!)


Simon


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seaskytest1jpg.jpg


 

From: Paul Vanukoff
Subject: Re: Cloud test
Date: 25 Aug 2000 21:39:45
Message: <39a71fe1@news.povray.org>
Those clouds are the best I've seen POV produce so far. Extraordinarily
realistic. AWSOME ROLEX! even.


--
Paul Vanukoff



"Simon de Vet" <sde### [at] istarca> wrote in message
news:39A717D0.ADBEA992@istar.ca...
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
>
> Simon
>


----------------------------------------------------------------------------
----


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From: Andrea Ryan
Subject: Re: Cloud test
Date: 25 Aug 2000 21:53:50
Message: <39A72013.5014BDB5@global2000.net>
Wow!  These are wonderful clouds!  Can you make different kinds of clouds?
Brendan

Simon de Vet wrote:

> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
> Simon
>
>   ------------------------------------------------------------------------
>  [Image]


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From: J Charter
Subject: Re: Cloud test
Date: 25 Aug 2000 22:53:52
Message: <39A73146.167663A9@aol.com>
Whoa!  Simon, take a bow!


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From: Bill DeWitt
Subject: Re: Cloud test
Date: 25 Aug 2000 23:05:34
Message: <39a733fe$1@news.povray.org>
"Simon de Vet" <sde### [at] istarca> wrote

    Well, I say that just about does it.... as soon as we all figure out how
you did that we can start looking for some other ultimate test of
raytracing...


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From: Kevin Wampler
Subject: Re: Cloud test
Date: 25 Aug 2000 23:17:29
Message: <39A7353E.C7C62A99@u.arizona.edu>
Ok, how'd you do it?  Wow.

Simon de Vet wrote:

> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
> Simon
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Peter Warren
Subject: Re: Cloud test
Date: 26 Aug 2000 00:34:14
Message: <39a748c6$1@news.povray.org>
Simon de Vet wrote in message <39A717D0.ADBEA992@istar.ca>...
>After spending a while trying to figure out how to generate realistic,
>fast, foolproof clouds in POV, I found my ideal solution.



These clouds suck. I mean, seriously, why post this junk.

I have absolutely no interest whatsoever as to your code.

Honestly, sometimes I wonder why people post this cr*p.

If you do not 'read' this as sarcastic you would be mistaken.

Peter Warren
Proud Povray user since 1996

ps. how long?


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From: Simon de Vet
Subject: Re: Cloud test
Date: 26 Aug 2000 00:44:08
Message: <39A74B70.9EF7F5E0@istar.ca>
Peter Warren wrote:

> ps. how long?

How long to figure it out? About 2 days.How long to render? About 2
minutes, with radiosity (1 min without)
How long till I explain the method? Tomorrow, I hope. I want to read more
ego-boosting comments first :)


Simon


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From: Thomas Lake
Subject: Re: Cloud test
Date: 26 Aug 2000 01:39:32
Message: <39A75944.810319DF@home.com>
Ahh crap that's it I'm going home!:-)

Simon de Vet wrote:

> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
> Simon
>
>   ------------------------------------------------------------------------
>  [Image]

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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From: Dave Blandston
Subject: Re: Cloud test
Date: 26 Aug 2000 01:49:47
Message: <39a75a7b$1@news.povray.org>
"Bill DeWitt" <the### [at] earthlinknet> wrote in message
news:39a733fe$1@news.povray.org...
>     Well, I say that just about does it.... as soon as we all figure out
how
> you did that we can start looking for some other ultimate test of
> raytracing...

How about lightning?


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