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1 Oct 2024 18:30:08 EDT (-0400)
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From: sacrofts
Subject: Re: Cloud test
Date: 26 Aug 2000 11:45:40
Message: <39a7e624@news.povray.org>
This looks suspiciously like the original source was a photo...!

"Simon de Vet" <sde### [at] istarca> wrote in message 
news:39A717D0.ADBEA992@istar.ca...
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
> 
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
> 
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
> 
> 
> Simon
>


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From: 25ct
Subject: Re: Cloud test
Date: 26 Aug 2000 13:24:53
Message: <39a7fd65@news.povray.org>
"Simon de Vet" <sde### [at] istarca> wrote in message
news:39A717D0.ADBEA992@istar.ca...
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
>
> Simon
>

 [image]

      Hi Simon.
                    You have created a bit of a storm, I fear! :o)  Fair
play to you. I think that your clouds are extremely good.  Equiprawn has
commented that they can't see any shadows cast onto other clouds, but I can
see some, as they would/should be.

  Just a thought,  I believe that waves are also very hard to do. Could your
clouds somehow  be used for this? I've a feeling that it is a possibility,
ie; white water, waves crashing, etc. I think that this would also look
real.

         ~Steve~


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From: Simon de Vet
Subject: The Solution! (Re: Cloud test)
Date: 26 Aug 2000 20:32:55
Message: <39A8620F.1D4C63F3@istar.ca>
Equiprawn wrote:

> Hey,
>
> <ego_boosting_comment> Cool image! </ego_boosting_comment>
>
> Now some observations :) Firstly, thought it is hard to tell with the water,
> there doesn't seem to be any shadows cast, either on the water surface or on
> other clouds. Also, judging from the ship the lighting is quite low, and
> almost directly to the left of the ship - yet teh lighting on the clouds
> seems to be quite high and from a source somewhere behind the camera. So I
> am guessing that the clouds aren't a real-time lit object. I don't want to
> hur any feeling here, but ... imagemap?

Ding ding! We have a winner!

I guess this shows that, on occasion, imagemaps aren't the terrible solution
they're made out to be.

I am planning, however, to create some POV code to generate semi-realistic
clouds procedurally. In my experimentation, I have made some progress, and I
think it should be do-able.

In the mean time, with time running out before the IRTC entry is due, I found a
very reasolable stop-gap solution, as all the positive comments attest to.


Simon


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From: MikeH
Subject: Re: The Solution! (Re: Cloud test)
Date: 26 Aug 2000 21:17:30
Message: <39A86C11.CB6CFA1B@aol.com>
Ahhhhh, you got us all excited for nothing!

Here I thought someone found the grail...

-Mike


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From: MikeH
Subject: Re: The Solution! (Re: Cloud test)
Date: 26 Aug 2000 22:35:39
Message: <39A87E63.5DD8A7B8@aol.com>
Btw, just getting your goat, assuming you have one.  ;)

-Mike


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From: Peter Warren
Subject: Re: Cloud test
Date: 27 Aug 2000 02:32:09
Message: <39a8b5e9@news.povray.org>
Simon de Vet wrote in message <39A74B70.9EF7F5E0@istar.ca>...
>
>
>Peter Warren wrote:
>
>> ps. how long?
>
>How long to figure it out? About 2 days.How long to render? About 2
>minutes, with radiosity (1 min without)
>How long till I explain the method? Tomorrow, I hope. I want to read more
>ego-boosting comments first :)


2 minutes?
Consider you ego boosted.

Peter Warren
Proud Povray user since 1996


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From: GrimDude
Subject: Re: The Solution! (Re: Cloud test)
Date: 27 Aug 2000 03:21:19
Message: <39a8c16f@news.povray.org>
Image_map and IRTC? Bite your tongue!

Grim


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From: Christoph Hormann
Subject: Re: The Solution! (Re: Cloud test)
Date: 27 Aug 2000 03:32:40
Message: <39A8C456.417D474D@schunter.etc.tu-bs.de>
Simon de Vet wrote:
> 
> Ding ding! We have a winner!
> 
> I guess this shows that, on occasion, imagemaps aren't the terrible solution
> they're made out to be.
> 

Thanks for the day of hopeful doubt :-)

This one really isn't that bad, even though i'm not so sure, whether light
position of scene and image_map fit together.  NTL, it's well done, the fact
that nobody was able to tell exactly that it is image_map speaks for it

> I am planning, however, to create some POV code to generate semi-realistic
> clouds procedurally. In my experimentation, I have made some progress, and I
> think it should be do-able.
> 

But not with that rendering time :-)

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Pete
Subject: Re: Cloud test
Date: 27 Aug 2000 11:27:15
Message: <13.274T299T6653032PeterC@nym.alias.net>
Wow!


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From: Lewis
Subject: Re: The Solution! (Re: Cloud test)
Date: 27 Aug 2000 12:16:25
Message: <39A94BB0.45361BD2@ss.com>
I think the person who said "AWESOME ROLEX" was the most accurate this
time. Nicely done, tho. You fooled (almost) everybody!

Simon de Vet wrote:
> 
> Equiprawn wrote:
> 
> > Hey,
> >
> > <ego_boosting_comment> Cool image! </ego_boosting_comment>
> >
> > Now some observations :) Firstly, thought it is hard to tell with the water,
> > there doesn't seem to be any shadows cast, either on the water surface or on
> > other clouds. Also, judging from the ship the lighting is quite low, and
> > almost directly to the left of the ship - yet teh lighting on the clouds
> > seems to be quite high and from a source somewhere behind the camera. So I
> > am guessing that the clouds aren't a real-time lit object. I don't want to
> > hur any feeling here, but ... imagemap?
> 
> Ding ding! We have a winner!
> 
> I guess this shows that, on occasion, imagemaps aren't the terrible solution
> they're made out to be.
> 
> I am planning, however, to create some POV code to generate semi-realistic
> clouds procedurally. In my experimentation, I have made some progress, and I
> think it should be do-able.
> 
> In the mean time, with time running out before the IRTC entry is due, I found a
> very reasolable stop-gap solution, as all the positive comments attest to.
> 
> Simon


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