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This looks suspiciously like the original source was a photo...!
"Simon de Vet" <sde### [at] istarca> wrote in message
news:39A717D0.ADBEA992@istar.ca...
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
>
> Simon
>
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"Simon de Vet" <sde### [at] istarca> wrote in message
news:39A717D0.ADBEA992@istar.ca...
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
>
> Simon
>
[image]
Hi Simon.
You have created a bit of a storm, I fear! :o) Fair
play to you. I think that your clouds are extremely good. Equiprawn has
commented that they can't see any shadows cast onto other clouds, but I can
see some, as they would/should be.
Just a thought, I believe that waves are also very hard to do. Could your
clouds somehow be used for this? I've a feeling that it is a possibility,
ie; white water, waves crashing, etc. I think that this would also look
real.
~Steve~
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Equiprawn wrote:
> Hey,
>
> <ego_boosting_comment> Cool image! </ego_boosting_comment>
>
> Now some observations :) Firstly, thought it is hard to tell with the water,
> there doesn't seem to be any shadows cast, either on the water surface or on
> other clouds. Also, judging from the ship the lighting is quite low, and
> almost directly to the left of the ship - yet teh lighting on the clouds
> seems to be quite high and from a source somewhere behind the camera. So I
> am guessing that the clouds aren't a real-time lit object. I don't want to
> hur any feeling here, but ... imagemap?
Ding ding! We have a winner!
I guess this shows that, on occasion, imagemaps aren't the terrible solution
they're made out to be.
I am planning, however, to create some POV code to generate semi-realistic
clouds procedurally. In my experimentation, I have made some progress, and I
think it should be do-able.
In the mean time, with time running out before the IRTC entry is due, I found a
very reasolable stop-gap solution, as all the positive comments attest to.
Simon
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Ahhhhh, you got us all excited for nothing!
Here I thought someone found the grail...
-Mike
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Btw, just getting your goat, assuming you have one. ;)
-Mike
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Simon de Vet wrote in message <39A74B70.9EF7F5E0@istar.ca>...
>
>
>Peter Warren wrote:
>
>> ps. how long?
>
>How long to figure it out? About 2 days.How long to render? About 2
>minutes, with radiosity (1 min without)
>How long till I explain the method? Tomorrow, I hope. I want to read more
>ego-boosting comments first :)
2 minutes?
Consider you ego boosted.
Peter Warren
Proud Povray user since 1996
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Image_map and IRTC? Bite your tongue!
Grim
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Simon de Vet wrote:
>
> Ding ding! We have a winner!
>
> I guess this shows that, on occasion, imagemaps aren't the terrible solution
> they're made out to be.
>
Thanks for the day of hopeful doubt :-)
This one really isn't that bad, even though i'm not so sure, whether light
position of scene and image_map fit together. NTL, it's well done, the fact
that nobody was able to tell exactly that it is image_map speaks for it
> I am planning, however, to create some POV code to generate semi-realistic
> clouds procedurally. In my experimentation, I have made some progress, and I
> think it should be do-able.
>
But not with that rendering time :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Wow!
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I think the person who said "AWESOME ROLEX" was the most accurate this
time. Nicely done, tho. You fooled (almost) everybody!
Simon de Vet wrote:
>
> Equiprawn wrote:
>
> > Hey,
> >
> > <ego_boosting_comment> Cool image! </ego_boosting_comment>
> >
> > Now some observations :) Firstly, thought it is hard to tell with the water,
> > there doesn't seem to be any shadows cast, either on the water surface or on
> > other clouds. Also, judging from the ship the lighting is quite low, and
> > almost directly to the left of the ship - yet teh lighting on the clouds
> > seems to be quite high and from a source somewhere behind the camera. So I
> > am guessing that the clouds aren't a real-time lit object. I don't want to
> > hur any feeling here, but ... imagemap?
>
> Ding ding! We have a winner!
>
> I guess this shows that, on occasion, imagemaps aren't the terrible solution
> they're made out to be.
>
> I am planning, however, to create some POV code to generate semi-realistic
> clouds procedurally. In my experimentation, I have made some progress, and I
> think it should be do-able.
>
> In the mean time, with time running out before the IRTC entry is due, I found a
> very reasolable stop-gap solution, as all the positive comments attest to.
>
> Simon
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