POV-Ray : Newsgroups : povray.binaries.images : Rendering of Samurai Sword Server Time
1 Oct 2024 13:22:05 EDT (-0400)
  Rendering of Samurai Sword (Message 1 to 5 of 5)  
From: Brian & Lois Bivolcic
Subject: Rendering of Samurai Sword
Date: 25 Aug 2000 00:43:20
Message: <39A5F958.9C47B47C@popampa.com>
Hi all,
Dose anyone out there have a rendering  or source code for a samurai
sword?
Need it for a tatto image I'm working on.
Thanks

--
Southern Cross Akitas (SCA)
Lois & Brian Bivolcic
Pampa, Tx
http://www.centramedia.com/bivolcic


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From: Gail Shaw
Subject: Re: Rendering of Samurai Sword
Date: 25 Aug 2000 03:36:38
Message: <39a62206@news.povray.org>
Brian & Lois Bivolcic <biv### [at] popampacom> wrote in message
news:39A5F958.9C47B47C@popampa.com...
> Hi all,
> Dose anyone out there have a rendering  or source code for a samurai
> sword?
> Need it for a tatto image I'm working on.
> Thanks
>
> --


There a model on my website (http://www.rucus.ru.ac.za/~gail/code.htm)
The shape of the blade's not perfect, but it might do.

Gail
--
********************************************************************
* gsh### [at] monotixcoza              * System.dat not found.         *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k  *
********************************************************************
* If at first you don't succeed, call it version 1.0               *
********************************************************************


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From: Matt Giwer
Subject: Re: Rendering of Samurai Sword
Date: 29 Aug 2000 21:54:06
Message: <39AC69BA.83DFD341@ij.net>
Brian & Lois Bivolcic wrote:
> 
> Hi all,
> Dose anyone out there have a rendering  or source code for a samurai
> sword?
> Need it for a tatto image I'm working on.

	I have been wanting to do one for some time and your message reminded
me, reminded me to try a method I thought of. It is not going to work
directly for your needs. The bottom of the attached image will be the
hilt. 

	It still needs a tip and the csg object should rotate a bit in
accordance with the curve. Eventually I will add the tip by
proportioning the same object. Looking at my decorative Sam sword the
tip is all "cone." 

	It is memory intensive. 

-- 
"Dissecting the Holocaust" by Germar Rudolph
Banned and burned in Germany. Read what the
German government does not want you to read.
	-- The Iron Webmaster, 45


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sword.jpg


 

From: Matt Giwer
Subject: Re: Rendering of Samurai Sword
Date: 30 Aug 2000 01:43:34
Message: <39AC9F85.6FF18393@ij.net>
Matt Giwer wrote:
> 
> Brian & Lois Bivolcic wrote:
> >
> > Hi all,
> > Dose anyone out there have a rendering  or source code for a samurai
> > sword?
> > Need it for a tatto image I'm working on.
> 
>         I have been wanting to do one for some time and your message reminded
> me, reminded me to try a method I thought of. It is not going to work
> directly for your needs. The bottom of the attached image will be the
> hilt.
> 
>         It still needs a tip and the csg object should rotate a bit in
> accordance with the curve. Eventually I will add the tip by
> proportioning the same object. Looking at my decorative Sam sword the
> tip is all "cone."
> 
>         It is memory intensive.
> 
> --
> "Dissecting the Holocaust" by Germar Rudolph
> Banned and burned in Germany. Read what the
> German government does not want you to read.
>         -- The Iron Webmaster, 45
> 
>   ------------------------------------------------------------------------
> #include "/home/matt/povray/includes/colors.inc"
> #include "/home/matt/povray/includes/shapes.inc"
> #include "/home/matt/povray/includes/textures.inc"
> #include "/home/matt/povray/includes/metals.inc"
> #include "/home/matt/povray/includes/woods.inc"
> global_settings
> {
>   assumed_gamma 2.2
>   ambient_light rgb <1,1,1>
> }
> 
> #declare blade_part =  union {
> 
> #declare radi = 0.5; // radius
> #declare sw = 1; // length of polished
> #declare rati =2.5; // length of edge as ratio of polished
> 
> cylinder { <-sw ,0,0> <sw,0,0> radi texture {T_Chrome_5A}  // pigment {color White}
> rotate <0,0,0> translate <0,0,0>}
> 
> cone { <0,0,0> radi <sw*rati,0,0> 0 texture {T_Chrome_5A} //pigment {color White}
> rotate<0,0,0> translate <sw,0,0> }
> 
> sphere { <0,0,0> radi texture{T_Chrome_5A} //pigment {color White}
> scale <0.25,1,1>
> rotate<0,0,0> translate<-sw,0,0> }
> 
> sphere { <0,0,0> radi texture {T_Chrome_5A} // pigment {color White}
> scale <0.25,1,1>
> rotate<0,0,0> translate<sw,0,0> }
> }
> 
> #declare blade = union {
> #declare i = 0 ;
> 
> #while (i < 10000)
> object {blade_part translate <-(i*i)/5000000,0,i/50>} // x value controls curvature
> #declare i = i + 1 ;
> #end
> }
> 
> blade
> 
> // ----------------------------------------
> 
> camera
> {
>   location <0,3.5,0>*100
>   direction 1.5*z
>   right     4/3*x
>   look_at   <0.0, 0.0,  100.0>
> }
> 
> sky_sphere {
>         pigment { gradient y color_map { [0 color Blue] [1 color White] }
>         scale 2 translate -1 }
> 
> }
> 
> light_source
> {
>   0*x // light's position (translated below)
>   color red 1  green 1  blue 1
>   translate <30, 30, -30> *2000
> }
> 
> light_source
> {
>   0*x // light's position (translated below)
>   color red 1  green 1  blue 1
>   translate <-30, 30, -30> *200
>   shadowless
> }
> 
> plane { y, -2 pigment {color rgb <0.3, 0.7, 0.6> } }
> 
>   ------------------------------------------------------------------------
>  [Image]

	Next step it so make the basic union a circular sweep, clip and deform
to get rid of the memory load.  

-- 
Q. "Do you realize I can defame you without penalty?" 
A, "Do you realize I can let you?" 
	-- The Iron Webmaster, 31


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From: Peter Popov
Subject: Re: Rendering of Samurai Sword
Date: 30 Aug 2000 16:58:15
Message: <7ljqqsgph2ork21g7t26aj9g59jcedhuua@4ax.com>
On Thu, 24 Aug 2000 23:43:05 -0500, Brian & Lois Bivolcic
<biv### [at] popampacom> wrote:

>Hi all,
>Dose anyone out there have a rendering  or source code for a samurai
>sword?

A good lot of katanas were posted here some time ago, look back into
the headers in this group.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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