POV-Ray : Newsgroups : povray.binaries.images : beacon (wip) ~87k Server Time
3 Nov 2024 01:10:14 EDT (-0400)
  beacon (wip) ~87k (Message 1 to 8 of 8)  
From: Ross Litscher
Subject: beacon (wip) ~87k
Date: 14 Aug 2000 22:48:16
Message: <3998af70@news.povray.org>
Hi. This is the right half of a scene I am trying to finish. I'm looking for
some comments on the textures. If everything goes as planned, there will be
some strange fish on the dock, a canoe type boat, and some other stuff. The
fish might be hard to texture in a realistic way (for me atleast).

Thanks for lookin'

ross


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beacon-wip.jpg


 

From: Ken Matassa
Subject: Re: beacon (wip) ~87k
Date: 14 Aug 2000 23:58:43
Message: <3998BA45.309B@pacbell.net>
The water looks very realistic. Did you use something like a bozo
teaxture? Looks like ther are several colors in it. The rock texture
looks a lot like some of the rock textures that come out of 3D studio.

The only thing I see that looks a little odd is that the boards on the
dock don't seem to have enough support under them.

Ken Matsssa


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From: Bob Hughes
Subject: Re: beacon (wip) ~87k
Date: 15 Aug 2000 03:27:43
Message: <3998f0ef@news.povray.org>
Cool thing.  The metal parts are too mirror-like imo though.  Love the wood
boards.  The water reminds me of springs in Florida.  The stone supports
could use a layered texture in the water for algae growth.
Nice image so far.

Bob


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From: Steve
Subject: Re: beacon (wip) ~87k
Date: 15 Aug 2000 14:28:15
Message: <slrn8pip81.gej.steve@zero-pps.localdomain>
On Mon, 14 Aug 2000 23:00:00 -0400, Ross Litscher wrote:
>Hi. This is the right half of a scene I am trying to finish. I'm looking for
>some comments on the textures. If everything goes as planned, there will be
>some strange fish on the dock, a canoe type boat, and some other stuff. The
>fish might be hard to texture in a realistic way (for me atleast).
>

Interesting stuff.  

For your canoe use blobs, I've been playing around with negative components
over the last few days and have been getting some really good results.

Fish texture - plenty of irid in the finish and a colour map from a pearly
white to a darkslate grey might do the trick. 

Look forward to seeing the finished product. 


-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:39pm  up 31 days, 11:06,  2 users,  load average: 1.15, 1.21, 1.13


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From: Ross Litscher
Subject: Re: beacon (wip) ~87k
Date: 15 Aug 2000 19:05:45
Message: <3999ccc9@news.povray.org>
For the canoe, I really wanted to try to make it out of sticks. like they
were all tarred and tied together. Something primitive looking. But good
luck to me in making a canoe out of 10,000 sticks!

> For your canoe use blobs, I've been playing around with negative
components
> over the last few days and have been getting some really good results.
>


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From: Chris Huff
Subject: Re: beacon (wip) ~87k
Date: 15 Aug 2000 20:48:04
Message: <chrishuff-FC8BEE.19491615082000@news.povray.org>
In article <3998af70@news.povray.org>, "Ross Litscher" 
<lit### [at] osuedu> wrote:

> Hi. This is the right half of a scene I am trying to finish. I'm 
> looking for some comments on the textures. If everything goes as 
> planned, there will be some strange fish on the dock, a canoe type 
> boat, and some other stuff. The fish might be hard to texture in a 
> realistic way (for me atleast).

This looks very realistic...kind of like something you would expect in a 
Myst/Riven type game.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Ross Litscher
Subject: Re: beacon (wip) ~87k
Date: 16 Aug 2000 00:08:33
Message: <399a13c1$1@news.povray.org>
Oh don't make me go and reinstall riven! Those graphics are amazing, thanks
for the compliment. I hope i manage to finish this up to my expectations.



> This looks very realistic...kind of like something you would expect in a
> Myst/Riven type game.
>
>


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From: Dennis McDaniel
Subject: Re: beacon (wip) ~87k
Date: 16 Aug 2000 16:54:09
Message: <399aff71$1@news.povray.org>
Looks good so far.  I'm also curious, what normal type and values did you
use?

Dennis

"Ross Litscher" <lit### [at] osuedu> wrote in message
news:3998af70@news.povray.org...
Hi. This is the right half of a scene I am trying to finish. I'm looking for
some comments on the textures. If everything goes as planned, there will be
some strange fish on the dock, a canoe type boat, and some other stuff. The
fish might be hard to texture in a realistic way (for me atleast).

Thanks for lookin'

ross


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