From: Ryan Mooney
Subject: Re: MegaPOV vs. 3.1g media examples
Date: 19 Aug 2000 00:28:38
Message: <399CCCBC.2348C94C@earthlink.net>
I had no idea there was such a difference in the standard for both... I
switched to Mega when they supported the official interface because of the
Method 2&3... I have not rendered an image in method 1 since...?
Mike wrote:
> The first was rendered in MegaPOV using method 1 and the second in> POV-Ray 3.1g>> ------------------------------------------------------------------------> [Image] [Image]
From: Mike
Subject: Re: MegaPOV vs. 3.1g media examples
Date: 19 Aug 2000 01:18:45
Message: <399E18B3.236A9CB0@aol.com>
As it turns out, the problem is with the bozo pattern and not with
media. Nathan explains why in the thread I posted to the unofficial
patches group.
-Mike
From: Nathan Kopp
Subject: Re: MegaPOV vs. 3.1g media examples
Date: 19 Aug 2000 01:20:09
Message: <399e1909$1@news.povray.org>
The clouds use the bozo pattern which was changed in MegaPov (related to
removing plateaus from noise3d). Using a different range for the color_map
entries will fix the problem. See the thread titled "I dont believe I did
that" in povray.general for more information.
-Nathan
"Mike" <Ama### [at] aolcom> wrote...
> The first was rendered in MegaPOV using method 1 and the second in> POV-Ray 3.1g>