The clouds use the bozo pattern which was changed in MegaPov (related to
removing plateaus from noise3d). Using a different range for the color_map
entries will fix the problem. See the thread titled "I dont believe I did
that" in povray.general for more information.
-Nathan
"Mike" <Ama### [at] aolcom> wrote...
> The first was rendered in MegaPOV using method 1 and the second in
> POV-Ray 3.1g
>
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