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Thanks! Good scaling this time :).
Fabian.
>
> great wood this time!
>
> Fabian BRAU wrote:
> >
> > A new small scene. Be sure that I will not boring you
> > each week with this kind of picture.
> > Sorry also for Chris Huff which seems to don't like
> > my work ;).
> >
> > Fabian.
> >
> > ------------------------------------------------------------------------
> > [Image]
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Thanks! As I said above, I learnt much things by doing this image :).
Fabian.
>
> It doesn't look one bit flat this time. Nice work.
>
> --
> Cheers
> Steve email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or http://start.at/zero-pps
>
> 1:42am up 1:18, 2 users, load average: 1.73, 1.22, 1.07
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In article <399CEC20.10E1CDA7@umh.ac.be>, Fabian BRAU
<Fab### [at] umhacbe> wrote:
> This is the form :). This is just a non trivial form to test mapping
> on it.
But what is it? It looks like a fairly simple isosurface...
> Not intensional, this is an (small for me, but visible) artifact due
> to cylindrical mapping. Perhaps spherical one could be better.
Actually, it looks sort of like the attachment point of a stem on a
gourd(or the opposite end, where the flower was attached). This is why I
asked if it was intentional...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Man if i didn't know any better I would say that was a Photo!
Fabian BRAU wrote:
> A new small scene. Be sure that I will not boring you
> each week with this kind of picture.
> Sorry also for Chris Huff which seems to don't like
> my work ;).
>
> Fabian.
>
> ------------------------------------------------------------------------
> [Image]
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Now, if only you could do this with procedural textures!
Grim
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>
> In article <399CEC20.10E1CDA7@umh.ac.be>, Fabian BRAU
> <Fab### [at] umhacbe> wrote:
>
> > This is the form :). This is just a non trivial form to test mapping
> > on it.
>
> But what is it? It looks like a fairly simple isosurface...
Sorry, I didn't understand your question :). This is a mesh.
I have Amapi 4.1 (http://www.tgs.com). This version was given for
free in a french magazine so...
This could certainly be done with isosurface but in this case you
cannot use uv_mapping.
>
> > Not intensional, this is an (small for me, but visible) artifact due
> > to cylindrical mapping. Perhaps spherical one could be better.
>
> Actually, it looks sort of like the attachment point of a stem on a
> gourd(or the opposite end, where the flower was attached). This is why I
> asked if it was intentional...
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
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> Now, if only you could do this with procedural textures!
>
Why? :)
Fabian.
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Thanks a lot!
Fabian.
>
> Man if i didn't know any better I would say that was a Photo!
>
> Fabian BRAU wrote:
>
> > A new small scene. Be sure that I will not boring you
> > each week with this kind of picture.
> > Sorry also for Chris Huff which seems to don't like
> > my work ;).
> >
> > Fabian.
> >
> > ------------------------------------------------------------------------
> > [Image]
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Fabian BRAU wrote:
>
> > Now, if only you could do this with procedural textures!
> >
>
> Why? :)
>
Because it's more flexible. You can change scale, turbulence, ... Of course
it's not very easy to get nice structures, but imagine a more complex shape cut
out of wood, it would be quite complicated to do that with image maps and
uv-mapping.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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> Because it's more flexible. You can change scale, turbulence, ... Of
course
> it's not very easy to get nice structures, but imagine a more complex
shape cut
> out of wood, it would be quite complicated to do that with image maps and
> uv-mapping.
>
Precisely, I mean as the Pov help file defines image_maps:
"When all else fails and none of the above pigment pattern types meets your
needs you can use an image_map..."
At one time I took this to heart and avoided them all together. Then I
realized that using an image map to apply things like stenciled lettering,
logos, or even dial type readouts and computer screens is not 'cheating,'
but necessary. Personally, I avoid using them as the primary texture on any
object. Still, when 'ya gotta 'ya gotta.
You have achieved excellent results, which makes me jealous and, therefore,
quick to point this out. :)
Grim
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