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Bob Hughes wrote:
>
> That's one way to put simulated reflected rays through their paces. Must
> have been a pretty good amount of trace level in there.
I have been thinking about trying it with photons but truth be told
I don't think I want to trash my hard drive with the memory requirements
that would be needed. This scene is using 95 megs of memory as it is
and with photons would be unimaginable.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ken wrote:
>
> ...or "Mommy, mommy, look at the pretty colors !".
>
I think I saw those the other night...
But maybe I'll get myself in trouble talking about it.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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Ken wrote:
> I have been thinking about trying it with photons but truth be told
> I don't think I want to trash my hard drive with the memory requirements
> that would be needed. This scene is using 95 megs of memory as it is
> and with photons would be unimaginable.
Bah, my spiral forest topped a gig. :-/
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Ken wrote:
>
> I have been thinking about trying it with photons but truth be told
> I don't think I want to trash my hard drive with the memory requirements
> that would be needed. This scene is using 95 megs of memory as it is
> and with photons would be unimaginable.
>
Try Linux ;)
Seriously, I've found the Linux (sorry Warp, Unix) version parses and renders
much faster with memory-hungry scenes, the advantage remains even if both Win
and Linux run way out of physical RAM with the scene. For some reason though, it
tends to be slower wih purely cpu-intensive scenes...
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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I knew there was a reason I wanted 4Gigs of RAM.
Grim
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