Bob Hughes wrote:
>
> That's one way to put simulated reflected rays through their paces. Must
> have been a pretty good amount of trace level in there.
I have been thinking about trying it with photons but truth be told
I don't think I want to trash my hard drive with the memory requirements
that would be needed. This scene is using 95 megs of memory as it is
and with photons would be unimaginable.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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