POV-Ray : Newsgroups : povray.binaries.images : moons and stars Server Time
4 Nov 2024 17:41:45 EST (-0500)
  moons and stars (Message 1 to 10 of 16)  
Goto Latest 10 Messages Next 6 Messages >>>
From: Kilgore Trout
Subject: moons and stars
Date: 4 Aug 2000 08:12:07
Message: <398ab317@news.povray.org>
I've finally gotten the moons and stars to have nice soft shadows.  I like
the texture on the table a lot.  I just used one of the wood textures
included with povray and changed the finish to be shiny and slightly
reflective.  Please let me know what you think.

Kev


Post a reply to this message


Attachments:
Download 'room.jpg' (34 KB)

Preview of image 'room.jpg'
room.jpg


 

From: Tom Melly
Subject: Re: moons and stars
Date: 4 Aug 2000 08:45:18
Message: <398abade$1@news.povray.org>
"Kilgore Trout" <lou### [at] hotmailcom> wrote in message
news:398ab317@news.povray.org...
> I've finally gotten the moons and stars to have nice soft shadows.  I like
> the texture on the table a lot.  I just used one of the wood textures
> included with povray and changed the finish to be shiny and slightly
> reflective.  Please let me know what you think.
>

Very nice - a couple of things that occur to me:

1. One of the star-sillouettes has a mix of light and dark, any idea what's
causing it?

2. The reflection of the table in the lamp is a little too clean. Maybe a
stronger normal would break it up a bit more?


Post a reply to this message

From: Paul Vanukoff
Subject: Re: moons and stars
Date: 4 Aug 2000 10:07:45
Message: <398ace31$1@news.povray.org>
> Very nice - a couple of things that occur to me:
>
> 1. One of the star-sillouettes has a mix of light and dark, any idea
what's
> causing it?

I'm obviously not Kilgore, but it looks to me like a direct phong or
specular highlight from the light source(s).

--
Paul Vanukoff


Post a reply to this message

From: ryan constantine
Subject: Re: moons and stars
Date: 4 Aug 2000 11:49:02
Message: <398AE5C8.A9185CAE@yahoo.com>
say, lookin good.  if you are using megapov, might i suggest
reflection_blur for your candle holder if you want to make the
reflection less clean as suggested by paul.  i too was wondering about
the shiny star.  are all of the stars and moons on the wall directly
from the candle holder, or are some bounced off the table?  looks like
they're all from the candle holder to me, which would suggest your light
source is far down inside?

Kilgore Trout wrote:
> 
> I've finally gotten the moons and stars to have nice soft shadows.  I like
> the texture on the table a lot.  I just used one of the wood textures
> included with povray and changed the finish to be shiny and slightly
> reflective.  Please let me know what you think.
> 
> Kev
> 
>  [Image]


Post a reply to this message

From: Mike
Subject: Re: moons and stars
Date: 4 Aug 2000 12:02:32
Message: <398AE808.A87A936F@aol.com>
Very nice.  I would think you used a second light so that the candle is
visible, but another render either without the room light or with it
very toned down and some nice radiosity would look cool I bet.  Just a
thought.

Btw, this reminds me of an image I did a long time ago.  :)


Post a reply to this message


Attachments:
Download 'blurry.jpg' (27 KB)

Preview of image 'blurry.jpg'
blurry.jpg


 

From: Steve
Subject: Re: moons and stars
Date: 4 Aug 2000 16:33:48
Message: <slrn8olq1p.769.steve@zero-pps.localdomain>
On Fri, 4 Aug 2000 08:12:12 -0400, Kilgore Trout wrote:
>I've finally gotten the moons and stars to have nice soft shadows.  I like
>the texture on the table a lot.  I just used one of the wood textures
>included with povray and changed the finish to be shiny and slightly
>reflective.  Please let me know what you think.

This ones really good.  But one thing that I'd change is translate 
that table texture to something like x*10 so that you don't see the
center of it the way you do now, and give it a bit more turbulence
and ratate it by something like y*30.  

Nice work. 


-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  4:50pm  up 20 days, 15:16,  2 users,  load average: 1.06, 1.07, 1.04


Post a reply to this message

From: Chris Huff
Subject: Re: moons and stars
Date: 4 Aug 2000 17:58:11
Message: <chrishuff-CC4D91.16590804082000@news.povray.org>
In article <398ab317@news.povray.org>, "Kilgore Trout" 
<lou### [at] hotmailcom> wrote:

> I've finally gotten the moons and stars to have nice soft shadows.  I like
> the texture on the table a lot.  I just used one of the wood textures
> included with povray and changed the finish to be shiny and slightly
> reflective.  Please let me know what you think.

Looks great! You might want to use more sources in your area light, some 
of the shapes show "banding", especially the points of the stars.

How did you get the area lights to work right? The "orient" patch in 
MegaPOV, or just more than one area light?

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


Post a reply to this message

From: Tony[B]
Subject: Re: moons and stars
Date: 4 Aug 2000 19:08:06
Message: <398b4cd6@news.povray.org>
Nice. :)


Post a reply to this message

From: Doug Eichenberg
Subject: Re: moons and stars
Date: 4 Aug 2000 19:38:34
Message: <398b53fa$1@news.povray.org>
Gorgeous!  Very nice.


- Doug Eichenberg
  http://www.getinfo.net/douge
  dou### [at] nlsnet


Post a reply to this message

From: Anton Sherwood
Subject: Re: moons and stars
Date: 5 Aug 2000 01:39:21
Message: <398BAA1A.5A2ECCD1@pobox.com>
> > 1. One of the star-sillouettes has a mix of light and dark,
> > any idea what's causing it?

Paul Vanukoff wrote:
> I'm obviously not Kilgore, but it looks to me like a direct phong or
> specular highlight from the light source(s).

But why would the wall have a rough shiny texture?

If photons are used - and if I understand correctly what `photons' are
about - could it be light reflected within the globe?  Is that the only
hole not matched by an antipodal hole?

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


Post a reply to this message

Goto Latest 10 Messages Next 6 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.