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From: Mike
Subject: D is for...
Date: 28 Jul 2000 16:25:34
Message: <3981F93A.4B743558@aol.com>
Modeled in Animation Master and rendered with a patched POV that
improves upon the uv mapping in MegaPOV.


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From: Josh English
Subject: Re: D is for...
Date: 28 Jul 2000 17:32:58
Message: <3981FC76.E76E3A1A@spiritone.com>
That is a strange coloring... it looks likehe's been slimed.

Josh

Mike wrote:

> Modeled in Animation Master and rendered with a patched POV that
> improves upon the uv mapping in MegaPOV.
>
>   ------------------------------------------------------------------------
>  [Image]

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Cheval
Subject: Re: D is for...
Date: 28 Jul 2000 20:49:01
Message: <398229fd@news.povray.org>
For Dang! That is good!

"Mike" <Ama### [at] aolcom> wrote in message
news:3981F93A.4B743558@aol.com...
Modeled in Animation Master and rendered with a patched POV that
improves upon the uv mapping in MegaPOV.



----------------------------------------------------------------------------
----


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From: Margus Ramst
Subject: Re: D is for...
Date: 28 Jul 2000 22:02:38
Message: <39822D3F.695F260C@peak.edu.ee>
The dino looks liable to fall on its face, but otherwise great modelling. The
texture looks strange around the thighs, is that the problem of mapping or the
image map? As Josh said, the skin looks a bit too slimy, more amphibian than
reptilian.
Also, perhaps you should increase focal depth a bit or shift the focal point,
the head looks too blurry IMO.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Steve
Subject: Re: D is for...
Date: 28 Jul 2000 22:06:42
Message: <slrn8o4cfd.hjh.steve@zero-pps.localdomain>
He looks good.  The water's good too.  

Someone posted a texture up in one of the tori threads above
that would look really good on the Dino, in fact I was dissapointed
that you hadn't used that as I'd like to see it in a scene. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:53am  up 14 days, 20 min,  2 users,  load average: 1.04, 1.16, 1.40


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From: Bob Hughes
Subject: Re: D is for...
Date: 29 Jul 2000 00:36:08
Message: <39825f38@news.povray.org>
"Margus Ramst" <mar### [at] peakeduee> wrote in message
news:39822D3F.695F260C@peak.edu.ee...
| The dino looks liable to fall on its face, but otherwise great modelling.
The
| texture looks strange around the thighs, is that the problem of mapping or
the
| image map? As Josh said, the skin looks a bit too slimy, more amphibian
than
| reptilian.

Maybe it had been splashing about before someone said "cheese!".
A lot of mass in the hind quarters and tail so maybe not too imbalanced,
plus the toes are forward.
I don't see the texture trouble myself.

| Also, perhaps you should increase focal depth a bit or shift the focal
point,
| the head looks too blurry IMO.

I agree with that, focus on the eye position would have probably been best
imo.
Good to see you're doing more modeling and raytracing Mike.  Gee, that
sounds like I don't see much of you're stuff anymore.

Bob


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From: Mike
Subject: Re: D is for...
Date: 29 Jul 2000 03:24:22
Message: <398293E1.91F7CCBE@aol.com>
> That is a strange coloring... it looks likehe's been slimed.

Granted, the pattern one the back does look like it's something hanging on the
back.  I was a little rushed applying the texturing.  The bright colors were
intentional though - trying for something different, as no one really knows what
dinosaurs looked like.

-Mike


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From: Mike
Subject: Re: D is for...
Date: 29 Jul 2000 03:34:39
Message: <3982964A.7B28EA1A@aol.com>
> > The dino looks liable to fall on its face, but otherwise great modelling.
> >The texture looks strange around the thighs, is that the problem of mapping
> or
> > the image map? As Josh said, the skin looks a bit too slimy, more amphibian
> > than reptilian.
>
> Maybe it had been splashing about before someone said "cheese!".
> A lot of mass in the hind quarters and tail so maybe not too imbalanced,
> plus the toes are forward.
> I don't see the texture trouble myself.

Yes, it's wading through the water.  That's why I added those ripples to the
water radiating from where the feet are placed (spherical normal).  Margus is
right about some of the texturing.  I applied the textures rather quickly, so
they stretch in a few areas.  This is not related to the uv mapping.

> Good to see you're doing more modeling and raytracing Mike.  Gee, that
> sounds like I don't see much of you're stuff anymore.

Well, you haven't.  I got lots of stuff in the works though. :)

-Mike


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From: ryan constantine
Subject: Re: D is for...
Date: 29 Jul 2000 04:20:39
Message: <398293AF.B719512E@yahoo.com>
my grandpa knows.  he's so old that he was there.

Mike wrote:
> 
> > That is a strange coloring... it looks likehe's been slimed.
> 
> Granted, the pattern one the back does look like it's something hanging on the
> back.  I was a little rushed applying the texturing.  The bright colors were
> intentional though - trying for something different, as no one really knows what
> dinosaurs looked like.
> 
> -Mike


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From: Warp
Subject: Re: D is for...
Date: 29 Jul 2000 15:52:19
Message: <398335f2@news.povray.org>
If the graininess is not intentional, you should use 'variance 0' for the
focal blur.
  Or the post-processed focal blur (faster but doesn't work for reflections
etc).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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