POV-Ray : Newsgroups : povray.binaries.images : D is for... : Re: D is for... Server Time
4 Nov 2024 13:42:38 EST (-0500)
  Re: D is for...  
From: Mike
Date: 29 Jul 2000 03:34:39
Message: <3982964A.7B28EA1A@aol.com>
> > The dino looks liable to fall on its face, but otherwise great modelling.
> >The texture looks strange around the thighs, is that the problem of mapping
> or
> > the image map? As Josh said, the skin looks a bit too slimy, more amphibian
> > than reptilian.
>
> Maybe it had been splashing about before someone said "cheese!".
> A lot of mass in the hind quarters and tail so maybe not too imbalanced,
> plus the toes are forward.
> I don't see the texture trouble myself.

Yes, it's wading through the water.  That's why I added those ripples to the
water radiating from where the feet are placed (spherical normal).  Margus is
right about some of the texturing.  I applied the textures rather quickly, so
they stretch in a few areas.  This is not related to the uv mapping.

> Good to see you're doing more modeling and raytracing Mike.  Gee, that
> sounds like I don't see much of you're stuff anymore.

Well, you haven't.  I got lots of stuff in the works though. :)

-Mike


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