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From: Greg M  Johnson
Subject: sPatch advice: this man too ugly to let live? (25 kbbu).
Date: 27 Jul 2000 12:07:45
Message: <39805e51@news.povray.org>
Consider the following screen capture of an attempt to model a head in
sPatch. I probably used a somewhat unorthodox approach, in that I
started with a flat 12 x 12 grid of patches and tweaked and tweaked
until I got this far. Can some sPatch experts give me advice on what's
the ultimate destiny of such an approach:

1) Actually not that bad now; if export to povray now and with 15
manhours of TEXTURING it will fool experts as being a photo;

2) Doomed to failure because the patches in no way conform to known
facial contours;

3) Shows good hope, with perhaps another 15 manhours of tweaking, will
look cool cartoony 3D, if not photorealistic.


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uglyspatcher.jpg


 

From: Bob Hughes
Subject: Re: sPatch advice: this man too ugly to let live? (25 kbbu).
Date: 27 Jul 2000 13:29:49
Message: <3980718d@news.povray.org>
Yet another Easter Island figure.
I think I would have started with a sphere of sufficiently high vertex count
instead of a flat grid of points.  Either way it must be a virtual nightmare
of splines.

Bob


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From: Peter Cracknell
Subject: Re: sPatch advice: this man too ugly to let live? (25 kbbu).
Date: 27 Jul 2000 14:21:27
Message: <39807da7@news.povray.org>
There are a couple of Spatch head tutorials around, which I used to make my
first head but because I can't remember where I found them, I'll give a
brief explanation of how I put them together (I had another go yesterday).

Start with a template (well it becomes a template if you select a different
layer as you can see it but not edit it) layer, creating from all three
axis' a head, I use stretched circular shapes for this.  Use the view
rotation tool to check that the points match in x, y and z axis.

On a second layer put together half (I use the right side) of a mouth (that
can be symetrically matched over to the left) with between 8 and 12 points.
Simply extrude the mouth upwards gradually following the first (template)
layer.

The main point of concern is that if you did what I did first time round,
you end up with from side profile a hole in the back of the head, if you
gradually rotate the extrusions from the side profile so that the extrusions
become the neck.

Finally select all, duplicate, mirror through x (or equiv.) and join up.

Well thats the way I do it, and the results are pretty dam good (lol not
mine, the tutorial ones!)  In terms of ears and hair, I 'borrow' the ears
from the tutorial and still can't work out how to do hair!

Peter

www.petecracknell.co.uk



Greg M. Johnson <"gregj;-)56590\""@aol.c;-)om> wrote in message
news:39805e51@news.povray.org...
> Consider the following screen capture of an attempt to model a head in
> sPatch. I probably used a somewhat unorthodox approach, in that I
> started with a flat 12 x 12 grid of patches and tweaked and tweaked
> until I got this far. Can some sPatch experts give me advice on what's
> the ultimate destiny of such an approach:
>
> 1) Actually not that bad now; if export to povray now and with 15
> manhours of TEXTURING it will fool experts as being a photo;
>
> 2) Doomed to failure because the patches in no way conform to known
> facial contours;
>
> 3) Shows good hope, with perhaps another 15 manhours of tweaking, will
> look cool cartoony 3D, if not photorealistic.
>
>
>


----------------------------------------------------------------------------
----


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From: Josh English
Subject: Re: sPatch advice: this man too ugly to let live? (25 kbbu).
Date: 27 Jul 2000 14:57:50
Message: <39808686.A640407E@spiritone.com>
Lug lift box. Lug drop box. Lug open door. Lug tear door of hinge. Oops.

Nothing wrong with that face, it just has a personality that you might not
want, but it is a fine caricature.

Josh

"Greg M. Johnson" wrote:

> Consider the following screen capture of an attempt to model a head in
> sPatch. I probably used a somewhat unorthodox approach, in that I
> started with a flat 12 x 12 grid of patches and tweaked and tweaked
> until I got this far. Can some sPatch experts give me advice on what's
> the ultimate destiny of such an approach:
>
> 1) Actually not that bad now; if export to povray now and with 15
> manhours of TEXTURING it will fool experts as being a photo;
>
> 2) Doomed to failure because the patches in no way conform to known
> facial contours;
>
> 3) Shows good hope, with perhaps another 15 manhours of tweaking, will
> look cool cartoony 3D, if not photorealistic.
>
>   ------------------------------------------------------------------------
>  [Image]

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Phil Clute
Subject: Re: sPatch advice: this man too ugly to let live? (25 kbbu).
Date: 27 Jul 2000 16:36:20
Message: <39809D56.E980DF97@tiac.net>
> There are a couple of Spatch head tutorials around, which I used to make my
> first head but because I can't remember where I found them,

Here's one:
http://www.geocities.com/SoHo/Studios/7415/

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Eric Freeman
Subject: Re: sPatch advice: this man too ugly to let live? (25 kbbu).
Date: 28 Jul 2000 00:02:35
Message: <398105db@news.povray.org>
The way it is now it looks just like my wife's ex-husband... texture and
all.

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.


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From: Xplo Eristotle
Subject: Re: sPatch advice: this man too ugly to let live? (25 kbbu).
Date: 28 Jul 2000 03:07:43
Message: <398131A9.87F14E06@unforgettable.com>
"Greg M. Johnson" wrote:
> 
> Consider the following screen capture of an attempt to model a head in
> sPatch. I probably used a somewhat unorthodox approach, in that I
> started with a flat 12 x 12 grid of patches and tweaked and tweaked
> until I got this far. Can some sPatch experts give me advice on what's
> the ultimate destiny of such an approach:
> 
> 1) Actually not that bad now; if export to povray now and with 15
> manhours of TEXTURING it will fool experts as being a photo;
> 
> 2) Doomed to failure because the patches in no way conform to known
> facial contours;
> 
> 3) Shows good hope, with perhaps another 15 manhours of tweaking, will
> look cool cartoony 3D, if not photorealistic.

Five words:

Jay Leno Does Easter Island.


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From: Peter Popov
Subject: Re: sPatch advice: this man too ugly to let live? (25 kbbu).
Date: 28 Jul 2000 08:20:34
Message: <j3u2os41omgo2s5giu6qknbcffrsqb45h6@4ax.com>
On Thu, 27 Jul 2000 23:00:33 -0500, "Eric Freeman"
<eri### [at] datasynccom> wrote:

>The way it is now it looks just like my wife's ex-husband... texture and
>all.

Beat me to it, though I'd have downgraded the terms 'wife' and
'husband' if I were to say that first :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Greg M  Johnson
Subject: 8 kbbu
Date: 29 Jul 2000 18:02:05
Message: <3983545d@news.povray.org>
I owe it all to my fans......


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uglynomore.jpg


 

From: Francois Labreque
Subject: Re: 8 kbbu
Date: 29 Jul 2000 23:26:56
Message: <39839FD3.885C8056@attglobal.net>
"Greg M. Johnson" wrote:
> 
> I owe it all to my fans......
> 
>   ------------------------------------------------------------------------
>  [Image]

Dou you really have an odd number of teeth ?


-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
     flabreq      | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
  attglobal.net


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