Consider the following screen capture of an attempt to model a head in
sPatch. I probably used a somewhat unorthodox approach, in that I
started with a flat 12 x 12 grid of patches and tweaked and tweaked
until I got this far. Can some sPatch experts give me advice on what's
the ultimate destiny of such an approach:
1) Actually not that bad now; if export to povray now and with 15
manhours of TEXTURING it will fool experts as being a photo;
2) Doomed to failure because the patches in no way conform to known
facial contours;
3) Shows good hope, with perhaps another 15 manhours of tweaking, will
look cool cartoony 3D, if not photorealistic.
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