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I was a post in p.g and thought I'd give it a try.
Started with Moray, but am tweaking it by hand.
Alan
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Attachments:
Download 'torch.jpg' (5 KB)
Preview of image 'torch.jpg'
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Well, I wasnt really a post, but I saw a post...
Alan
"Alan Nickerson" <ani### [at] mathsoftcom> wrote in message
news:39788b42$1@news.povray.org...
> I was a post in p.g and thought I'd give it a try.
>
> Started with Moray, but am tweaking it by hand.
>
> Alan
>
>
>
>
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Yikes! Mind if I say that this is really bad? :-)
The problem is the mixture of yellow and blue going on all over inside that
flame. You'll need to do a density_map method which separates the parts
out, perhaps using a gradient y pattern for the overall spread of the
density parts from bottom to top, with each of the contributing densities
being patterns of their own. Example:
#declare D1=
density {wrinkles density_map {[0 rgb <1,.5,0>][1 rgb <.5,.25,0>]}
sine_wave}
#declare D2=
density {wrinkles density_map {[0 rgb <1,1,0>][1 rgb <.5,.5,0>]} sine_wave}
#declare D3=
density {wrinkles density_map {[0 rgb <0,0,0>][1 rgb <0,0,1>]} sine_wave}
density {gradient y density_map {
[0 D1] [.5 D2] [1 D3]
}}
Not of any help doing this in Moray, sorry. Maybe it will show what I mean
though. Finally put the complete thing into it's spherical shape.
Bob
Post a reply to this message
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i'm sorry, but i have to agree with bob. there is enough good fire out
there to start from. i think some even came with the povray
distribution. better luck on your second try. and don't feel too bad,
i think texture making is the most time-consuming part of pov :)
Bob Hughes wrote:
>
> Yikes! Mind if I say that this is really bad? :-)
> The problem is the mixture of yellow and blue going on all over inside that
> flame. You'll need to do a density_map method which separates the parts
> out, perhaps using a gradient y pattern for the overall spread of the
> density parts from bottom to top, with each of the contributing densities
> being patterns of their own. Example:
>
> #declare D1=
> density {wrinkles density_map {[0 rgb <1,.5,0>][1 rgb <.5,.25,0>]}
> sine_wave}
> #declare D2=
> density {wrinkles density_map {[0 rgb <1,1,0>][1 rgb <.5,.5,0>]} sine_wave}
> #declare D3=
> density {wrinkles density_map {[0 rgb <0,0,0>][1 rgb <0,0,1>]} sine_wave}
>
> density {gradient y density_map {
> [0 D1] [.5 D2] [1 D3]
> }}
>
> Not of any help doing this in Moray, sorry. Maybe it will show what I mean
> though. Finally put the complete thing into it's spherical shape.
>
> Bob
Post a reply to this message
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It's not there yet is it, the flame looks a bit 2D aswell.
Have a look around in p.t.s-f and p.b.s-f there will be some
really good examples of flames that you can use as a starting
point.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:26pm up 6 days, 20:52, 2 users, load average: 1.00, 1.01, 1.13
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I dont mind a bit, the "fire" is from a tutorial I found on the web...
I used the flame below and the torch now looks like a match..
I'm working on a flame media, When I get closer, I'll post it.
Thanks for the input.
Alan
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:3978a594@news.povray.org...
> Yikes! Mind if I say that this is really bad? :-)
> The problem is the mixture of yellow and blue going on all over inside
that
> flame. You'll need to do a density_map method which separates the parts
> out, perhaps using a gradient y pattern for the overall spread of the
> density parts from bottom to top, with each of the contributing densities
> being patterns of their own. Example:
>
> #declare D1=
> density {wrinkles density_map {[0 rgb <1,.5,0>][1 rgb <.5,.25,0>]}
> sine_wave}
> #declare D2=
> density {wrinkles density_map {[0 rgb <1,1,0>][1 rgb <.5,.5,0>]}
sine_wave}
> #declare D3=
> density {wrinkles density_map {[0 rgb <0,0,0>][1 rgb <0,0,1>]} sine_wave}
>
> density {gradient y density_map {
> [0 D1] [.5 D2] [1 D3]
> }}
>
> Not of any help doing this in Moray, sorry. Maybe it will show what I mean
> though. Finally put the complete thing into it's spherical shape.
>
> Bob
>
>
>
Post a reply to this message
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