POV-Ray : Newsgroups : povray.binaries.images : First attempt WIP: Torch (4.25k) : Re: First attempt WIP: Torch (4.25k) Server Time
1 Oct 2024 20:24:53 EDT (-0400)
  Re: First attempt WIP: Torch (4.25k)  
From: Alan Nickerson
Date: 23 Jul 2000 08:45:36
Message: <397ae8f0@news.povray.org>
I dont mind a bit, the "fire" is from a tutorial I found on the web...
I used the flame below and the torch now looks like a match..

I'm working on a flame media, When I get closer, I'll post it.

Thanks for the input.
Alan

"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:3978a594@news.povray.org...
> Yikes!  Mind if I say that this is really bad?  :-)
> The problem is the mixture of yellow and blue going on all over inside
that
> flame.  You'll need to do a density_map method which separates the parts
> out, perhaps using a gradient y pattern for the overall spread of the
> density parts from bottom to top, with each of the contributing densities
> being patterns of their own.  Example:
>
>  #declare D1=
> density {wrinkles density_map {[0 rgb <1,.5,0>][1 rgb <.5,.25,0>]}
> sine_wave}
>  #declare D2=
> density {wrinkles density_map {[0 rgb <1,1,0>][1 rgb <.5,.5,0>]}
sine_wave}
>  #declare D3=
> density {wrinkles density_map {[0 rgb <0,0,0>][1 rgb <0,0,1>]} sine_wave}
>
>  density {gradient y density_map {
>   [0 D1] [.5 D2] [1 D3]
>  }}
>
> Not of any help doing this in Moray, sorry. Maybe it will show what I mean
> though.  Finally put the complete thing into it's spherical shape.
>
> Bob
>
>
>


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