POV-Ray : Newsgroups : povray.binaries.images : First attempt WIP: Torch (4.25k) Server Time
1 Oct 2024 18:29:10 EDT (-0400)
  First attempt WIP: Torch (4.25k) (Message 1 to 6 of 6)  
From: Alan Nickerson
Subject: First attempt WIP: Torch (4.25k)
Date: 21 Jul 2000 13:41:22
Message: <39788b42$1@news.povray.org>
I was a post in p.g and thought I'd give it a try.

Started with Moray, but am tweaking it by hand.

Alan


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From: Alan Nickerson
Subject: Re: First attempt WIP: Torch (4.25k)
Date: 21 Jul 2000 13:42:13
Message: <39788b75$1@news.povray.org>
Well, I wasnt really a post, but I saw a post...
Alan

"Alan Nickerson" <ani### [at] mathsoftcom> wrote in message
news:39788b42$1@news.povray.org...
> I was a post in p.g and thought I'd give it a try.
>
> Started with Moray, but am tweaking it by hand.
>
> Alan
>
>
>
>


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From: Bob Hughes
Subject: Re: First attempt WIP: Torch (4.25k)
Date: 21 Jul 2000 15:33:40
Message: <3978a594@news.povray.org>
Yikes!  Mind if I say that this is really bad?  :-)
The problem is the mixture of yellow and blue going on all over inside that
flame.  You'll need to do a density_map method which separates the parts
out, perhaps using a gradient y pattern for the overall spread of the
density parts from bottom to top, with each of the contributing densities
being patterns of their own.  Example:

 #declare D1=
density {wrinkles density_map {[0 rgb <1,.5,0>][1 rgb <.5,.25,0>]}
sine_wave}
 #declare D2=
density {wrinkles density_map {[0 rgb <1,1,0>][1 rgb <.5,.5,0>]} sine_wave}
 #declare D3=
density {wrinkles density_map {[0 rgb <0,0,0>][1 rgb <0,0,1>]} sine_wave}

 density {gradient y density_map {
  [0 D1] [.5 D2] [1 D3]
 }}

Not of any help doing this in Moray, sorry. Maybe it will show what I mean
though.  Finally put the complete thing into it's spherical shape.

Bob


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From: ryan constantine
Subject: Re: First attempt WIP: Torch (4.25k)
Date: 21 Jul 2000 16:15:12
Message: <3978AF16.E509C6B9@yahoo.com>
i'm sorry, but i have to agree with bob.  there is enough good fire out
there to start from.  i think some even came with the povray
distribution.  better luck on your second try.  and don't feel too bad,
i think texture making is the most time-consuming part of pov :)

Bob Hughes wrote:
> 
> Yikes!  Mind if I say that this is really bad?  :-)
> The problem is the mixture of yellow and blue going on all over inside that
> flame.  You'll need to do a density_map method which separates the parts
> out, perhaps using a gradient y pattern for the overall spread of the
> density parts from bottom to top, with each of the contributing densities
> being patterns of their own.  Example:
> 
>  #declare D1=
> density {wrinkles density_map {[0 rgb <1,.5,0>][1 rgb <.5,.25,0>]}
> sine_wave}
>  #declare D2=
> density {wrinkles density_map {[0 rgb <1,1,0>][1 rgb <.5,.5,0>]} sine_wave}
>  #declare D3=
> density {wrinkles density_map {[0 rgb <0,0,0>][1 rgb <0,0,1>]} sine_wave}
> 
>  density {gradient y density_map {
>   [0 D1] [.5 D2] [1 D3]
>  }}
> 
> Not of any help doing this in Moray, sorry. Maybe it will show what I mean
> though.  Finally put the complete thing into it's spherical shape.
> 
> Bob


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From: Steve
Subject: Re: First attempt WIP: Torch (4.25k)
Date: 21 Jul 2000 17:47:31
Message: <slrn8nhgf3.jtb.steve@zero-pps.localdomain>
It's not there yet is it, the flame looks a bit 2D aswell.

Have a look around in p.t.s-f and p.b.s-f there will be some
really good examples of flames that you can use as a starting
point. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 10:26pm  up 6 days, 20:52,  2 users,  load average: 1.00, 1.01, 1.13


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From: Alan Nickerson
Subject: Re: First attempt WIP: Torch (4.25k)
Date: 23 Jul 2000 08:45:36
Message: <397ae8f0@news.povray.org>
I dont mind a bit, the "fire" is from a tutorial I found on the web...
I used the flame below and the torch now looks like a match..

I'm working on a flame media, When I get closer, I'll post it.

Thanks for the input.
Alan

"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:3978a594@news.povray.org...
> Yikes!  Mind if I say that this is really bad?  :-)
> The problem is the mixture of yellow and blue going on all over inside
that
> flame.  You'll need to do a density_map method which separates the parts
> out, perhaps using a gradient y pattern for the overall spread of the
> density parts from bottom to top, with each of the contributing densities
> being patterns of their own.  Example:
>
>  #declare D1=
> density {wrinkles density_map {[0 rgb <1,.5,0>][1 rgb <.5,.25,0>]}
> sine_wave}
>  #declare D2=
> density {wrinkles density_map {[0 rgb <1,1,0>][1 rgb <.5,.5,0>]}
sine_wave}
>  #declare D3=
> density {wrinkles density_map {[0 rgb <0,0,0>][1 rgb <0,0,1>]} sine_wave}
>
>  density {gradient y density_map {
>   [0 D1] [.5 D2] [1 D3]
>  }}
>
> Not of any help doing this in Moray, sorry. Maybe it will show what I mean
> though.  Finally put the complete thing into it's spherical shape.
>
> Bob
>
>
>


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