POV-Ray : Newsgroups : povray.binaries.images : Paris Sewer (sorta) Server Time
1 Oct 2024 18:27:47 EDT (-0400)
  Paris Sewer (sorta) (Message 1 to 8 of 8)  
From: Yann Ramin
Subject: Paris Sewer (sorta)
Date: 20 Jul 2000 19:04:49
Message: <39778583.FC867440@atrustrivalie.eu.org>
Hi,

I just dug up some old source files I did for a project (Les Mis :)). 
This is supposed to be the Paris sewer.  This particular rendering is
not the best, but it works.  The sewer extends beyond this viewpoint
into 15 other points, but at about 24 hours render time each it would
take too long.

The blocks were hand positioned once, and then run through by a
#declare, appropiatley translated.

Yann


-- 

--------------------------------------------------------------------
Yann Ramin			atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions	www.redshift.com/~yramin
Monterey High IT		www.montereyhigh.com
ICQ 				46805627
AIM				oddatrus
Marina, CA

IRM Developer                   Network Toaster Developer
SNTS Developer                  KLevel Developer

(yes, this .signature is way too big)

"All cats die.  Socrates is dead.  Therefore Socrates is a cat."
	- The Logician

		THE STORY OF CREATION

In the beginning there was data.  The data was without form and null,
and darkness was upon the face of the console; and the Spirit of IBM
was moving over the face of the market.  And DEC said, "Let there be
registers"; and there were registers.  And DEC saw that they carried;
and DEC seperated the data from the instructions.  DEC called the data
Stack, and the instructions they called Code.  And there was evening
and there was a maorning, one interrupt...
		-- Rico Tudor

William Safire's Rules for Writers:

Remembe


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Attachments:
Download 'csewer.jpg' (73 KB)

Preview of image 'csewer.jpg'
csewer.jpg


 

From: Chris Huff
Subject: Re: Paris Sewer (sorta)
Date: 20 Jul 2000 19:28:15
Message: <chrishuff-96C40D.18284820072000@news.povray.org>
In article <39778583.FC867440@atrustrivalie.eu.org>, Yann Ramin 
<atr### [at] atrustrivalieeuorg> wrote:

> I just dug up some old source files I did for a project (Les Mis :)). 
> This is supposed to be the Paris sewer.  This particular rendering is
> not the best, but it works.  The sewer extends beyond this viewpoint
> into 15 other points, but at about 24 hours render time each it would
> take too long.

The render time is probably so long because of the superellipsoids...it 
might go faster if you used a CSG of spheres, cylinders, and boxes...or 
an isosurface.
Using isosurfaces would also allow you to make more irregularly shaped 
blocks.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Chris Huff
Subject: Re: Paris Sewer (sorta)
Date: 20 Jul 2000 22:30:41
Message: <chrishuff-D9488C.21311520072000@news.povray.org>
Also, you might want to make a visible source for that light...right 
now, it seems to be coming from nowhere. Maybe a flashlight poking up 
through the...er, sludge. Or make it look like it is lit up by a 
flashlight held by the viewer. A hint: use radiosity so the flashlight 
illuminates indirectly. MegaPOV can really help in this.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Pabs
Subject: Re: Paris Sewer (sorta)
Date: 20 Jul 2000 23:38:19
Message: <3977C4FE.B7881CEB@hotmail.com>
It is prob. just me but I think the crand on the foreground textures is a bit
too much.
--
Bye
Pabs


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From: Yann Ramin
Subject: Re: Paris Sewer (sorta)
Date: 20 Jul 2000 23:44:18
Message: <3977C727.ED7E98DF@atrustrivalie.eu.org>
I actualy did have a flashlight once (spotlight with a nice umbra). 
Didn't always illuminate correctly though.  The light in this frame is
supposed to simulate sunlight from the grate above.


Chris Huff wrote:
> 
> Also, you might want to make a visible source for that light...right
> now, it seems to be coming from nowhere. Maybe a flashlight poking up
> through the...er, sludge. Or make it look like it is lit up by a
> flashlight held by the viewer. A hint: use radiosity so the flashlight
> illuminates indirectly. MegaPOV can really help in this.
> 
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/

-- 

--------------------------------------------------------------------
Yann Ramin			atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions	www.redshift.com/~yramin
Monterey High IT		www.montereyhigh.com
ICQ 				46805627
AIM				oddatrus
Marina, CA

IRM Developer                   Network Toaster Developer
SNTS Developer                  KLevel Developer

(yes, this .signature is way too big)

"All cats die.  Socrates is dead.  Therefore Socrates is a cat."
	- The Logician

		THE STORY OF CREATION

In the beginning there was data.  The data was without form and null,
and darkness was upon the face of the console; and the Spirit of IBM
was moving over the face of the market.  And DEC said, "Let there be
registers"; and there were registers.  And DEC saw that they carried;
and DEC seperated the data from the instructions.  DEC called the data
Stack, and the instructions they called Code.  And there was evening
and there was a maorning, one interrupt...
		-- Rico Tudor

William Safire's Rules for Writers:

Remembe


Post a reply to this message

From: Yann Ramin
Subject: Re: Paris Sewer (sorta)
Date: 20 Jul 2000 23:47:09
Message: <3977C7D2.B7EC101D@atrustrivalie.eu.org>
Pabs wrote:
> 
> It is prob. just me but I think the crand on the foreground textures is a bit
> too much.
> --
> Bye
> Pabs

Looks like it.  The scary part its an internal POV texture (Granite
something or another).  Anyway want the (big) source?

-- 

--------------------------------------------------------------------
Yann Ramin			atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions	www.redshift.com/~yramin
Monterey High IT		www.montereyhigh.com
ICQ 				46805627
AIM				oddatrus
Marina, CA

IRM Developer                   Network Toaster Developer
SNTS Developer                  KLevel Developer

(yes, this .signature is way too big)

"All cats die.  Socrates is dead.  Therefore Socrates is a cat."
	- The Logician

		THE STORY OF CREATION

In the beginning there was data.  The data was without form and null,
and darkness was upon the face of the console; and the Spirit of IBM
was moving over the face of the market.  And DEC said, "Let there be
registers"; and there were registers.  And DEC saw that they carried;
and DEC seperated the data from the instructions.  DEC called the data
Stack, and the instructions they called Code.  And there was evening
and there was a maorning, one interrupt...
		-- Rico Tudor

William Safire's Rules for Writers:

Remembe


Post a reply to this message

From: Christoph Hormann
Subject: Re: Paris Sewer (sorta)
Date: 21 Jul 2000 03:21:07
Message: <3977F9E7.250AB05D@schunter.etc.tu-bs.de>
Yann Ramin wrote:
> 
> Hi,
> 
> I just dug up some old source files I did for a project (Les Mis :)).
> This is supposed to be the Paris sewer.  This particular rendering is
> not the best, but it works.  The sewer extends beyond this viewpoint
> into 15 other points, but at about 24 hours render time each it would
> take too long.
> 
> The blocks were hand positioned once, and then run through by a
> #declare, appropiatley translated.
> 

I think the lighting looks pretty realistic, just the water looks very plain and
regular.  There would be probably some waste and dirt swimming on it...

As already mentioned, the blocks could be more irregular, also in placement.  

I much like the arrangement of this scene.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Rick [Kitty5]
Subject: Re: Paris Sewer (sorta)
Date: 21 Jul 2000 05:39:34
Message: <39781a56@news.povray.org>
it looks to uniform to me, and a bit 'grainy?'

apart from that, looking good - especially the texturing

Rick


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