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Just an idea from a question posted over on
comp.graphics.rendering.raytracing
("I-Beams: Union or difference?")
... Use text to form an I-cross-sectioned beam:
// Declare the I-Beams, normailsed to fit into
// a 1 unit cube centred at <0,0,0>.
// The beam extends along the z axis.
// (RSJ: Rolled Steel Joist)
#declare IBeam1 = // Standard rounded cross-section RSJ/Girder/Beam
object{
text{ ttf "timrom.ttf" "I", 1, 0 }
scale <3.45,1.475,1>
translate <-0.5,-0.5,-0.5>
}
Image and .pov attached.
--
----------------
Martin Lomas
mar### [at] ml1couk
----------------
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Attachments:
Download 'ml000709_i_girders01.jpg' (58 KB)
Download 'ml000709_i_girders01.pov.txt' (3 KB)
Preview of image 'ml000709_i_girders01.jpg'
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Try Swiss Black Rounded.
ml wrote:
> Just an idea from a question posted over on
> comp.graphics.rendering.raytracing
> ("I-Beams: Union or difference?")
>
> ... Use text to form an I-cross-sectioned beam:
>
> // Declare the I-Beams, normailsed to fit into
> // a 1 unit cube centred at <0,0,0>.
> // The beam extends along the z axis.
> // (RSJ: Rolled Steel Joist)
>
> #declare IBeam1 = // Standard rounded cross-section RSJ/Girder/Beam
> object{
> text{ ttf "timrom.ttf" "I", 1, 0 }
> scale <3.45,1.475,1>
> translate <-0.5,-0.5,-0.5>
> }
>
> Image and .pov attached.
>
> --
> ----------------
> Martin Lomas
> mar### [at] ml1couk
> ----------------
>
> ------------------------------------------------------------------------
> [Image]
>
> Name: ML000709_I_Girders01.pov
> ML000709_I_Girders01.pov Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> Encoding: base64
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