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From: Sax
Subject: my fist scene...(125k)
Date: 7 Jul 2000 07:57:05
Message: <3965C6CE.55765523@freegates.be>
Hi all,

Here is my first real scene i worked on...
Is there a way in povray to make real waves, I mean not a texture but a
"surface" with wave you could surf on ?


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invasion2.jpg


 

From: Tom Melly
Subject: Re: my fist scene...(125k)
Date: 7 Jul 2000 08:51:56
Message: <3965d26c$1@news.povray.org>
"Sax" <qua### [at] freegatesbe> wrote in message
news:3965C6CE.55765523@freegates.be...
> Hi all,
>
> Here is my first real scene i worked on...
> Is there a way in povray to make real waves, I mean not a texture but a
> "surface" with wave you could surf on ?
>

I was expecting either a fight or a sexual-act in this image ;)

You could either use a height field - to do this you could generate a wavey
image in pov using the wave pigment, then use this as the source of your hf.

More fun (but slower), would be to download megapov and use an iso-surface.


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From: Eric Freeman
Subject: Re: my fist scene...(125k)
Date: 7 Jul 2000 09:07:18
Message: <3965d606@news.povray.org>
"Sax" <qua### [at] freegatesbe> wrote in message
news:3965C6CE.55765523@freegates.be...
>
> Hi all,

Hey!

> Here is my first real scene i worked on...

Why do everybody else's first pictures look so much better than my first
picture?

> Is there a way in povray to make real waves,
> I mean not a texture but a "surface" with wave
> you could surf on ?

Currently there are about 10,000,000 people working at the POV Tidal
Research Labrotory trying to come up with the perfect water.  See Alberto's
post on 7/1.... it's the latest (and one of the best).  I don't know if he's
released the source code.

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.


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From: Mike Weber
Subject: Re: my fist scene...(125k)
Date: 7 Jul 2000 10:40:25
Message: <3965ebd9$1@news.povray.org>
Looks like it could be used as advertisement for the Leveller program..
"Sax" <qua### [at] freegatesbe> wrote in message
news:3965C6CE.55765523@freegates.be...
> Hi all,
>
> Here is my first real scene i worked on...
> Is there a way in povray to make real waves, I mean not a texture but a
> "surface" with wave you could surf on ?
>
>


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----


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From: Markus Becker
Subject: Re: my fist scene...(125k)
Date: 7 Jul 2000 10:43:22
Message: <3965EDBD.98E60F12@student.uni-siegen.de>
Mike Weber wrote:
> 
> Looks like it could be used as advertisement for the Leveller program..

Grin. Now I now what those transparent objects (Wasserwaage) are
called in english. Leveller, right?

Markus


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From: Harold Baize
Subject: Re: my fist scene...(125k)
Date: 7 Jul 2000 13:59:42
Message: <39661a8e@news.povray.org>
I love it, and the title of course is "Water level", right?.
The next step would be putting the little bubbles
in the tubes :-)

Harold

"Sax" <qua### [at] freegatesbe> wrote in message
news:3965C6CE.55765523@freegates.be...
> Hi all,
>
> Here is my first real scene i worked on...
> Is there a way in povray to make real waves, I mean not a texture but a
> "surface" with wave you could surf on ?
>
>


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From: David Fontaine
Subject: Re: my fist scene...(125k)
Date: 7 Jul 2000 14:26:51
Message: <39661F44.F54B15B@faricy.net>
Markus Becker wrote:

> Grin. Now I now what those transparent objects (Wasserwaage) are
> called in english. Leveller, right?

Just "level".

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Jamie Davison
Subject: Re: my fist scene...(125k)
Date: 7 Jul 2000 17:27:39
Message: <MPG.13d027fc4eeba58598972f@news.stmuc.com>
On Fri, 07 Jul 2000 16:48:29 +0200, Markus Becker wrote...
> Mike Weber wrote:
> > 
> > Looks like it could be used as advertisement for the Leveller program..
> 
> Grin. Now I now what those transparent objects (Wasserwaage) are
> called in english. Leveller, right?

I'm not sure exactly what they are, but they look a bit like Spirit 
Levels, maybe that's the term you're looking for.

Bye for now,
     Jamie.


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From: Bob Hughes
Subject: Re: my fist scene...(125k)
Date: 7 Jul 2000 17:31:19
Message: <39664c27@news.povray.org>
I think this particular (carpenters?) level is using those green cylinders
instead of bubbles, Sax said before it was an "air" level so it probably has
those resting in vacuum or air.  They should be moved according to position so
it looks like they are working properly.  Never seen a type like this if it is
that and I don't see how it could operate friction-free enough unless there is
supposed to be fluid in the tubes; in which it's also called a spirit level,
like those with the bubbles.

Bob

"Harold Baize" <bai### [at] itsaucsfedu> wrote in message
news:39661a8e@news.povray.org...
| I love it, and the title of course is "Water level", right?.
| The next step would be putting the little bubbles
| in the tubes :-)


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From: Chris Huff
Subject: Re: my fist scene...(125k)
Date: 7 Jul 2000 18:08:45
Message: <chrishuff-003E2C.17090007072000@news.povray.org>
In article <MPG### [at] newsstmuccom>, 
jam### [at] dh70qdu-netcom (Jamie Davison) wrote:

> I'm not sure exactly what they are, but they look a bit like Spirit 
> Levels, maybe that's the term you're looking for.

I've usually heard them called bubble levels. Except these seem to be 
missing the bubbles...

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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