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Once again I've been motivated to try something I had been putting off doing.
The recent candelabra Dennis McDaniel had done was why. Want a look at my
candle flame pov script Dennis? Uses 'method 2' in MegaPov, here it is
anyway:
// candle flame (scale could be difficult to change)
#declare CandleFlame=
sphere {0,1.1
pigment {rgbf 1}
interior {
media {method 2 intervals 2 samples 3,3
absorption <.33,.5,.67>*2 emission <.33,.5,.67>*1.67
scattering {2,<.75,.67,.5>*2 extinction .133}
density {spherical turbulence <.1,.2,.15>*1.5
density_map {
[0 rgb 0][.15 rgb <1.5,1,.5>*3][.5 rgb
<1.25,.5,.75>*2][.7 rgb <0,.05,.5>*6]
} scale <.85,.9,.85> translate -.25*y}
}
media {method 2 intervals 2 samples 3,3
absorption <.36,.33,.167>*3 emission <.25,.5,.75>*1.133
scattering {1,<.25,.33,.75>*3 extinction .67}
density {spherical turbulence <.1,.2,.15>*.5
density_map {
[0 rgb 0][.3 rgb <0,.05,1.15>*6]
} scale <.7,.3,.7> translate -.9*y}
}
}
scale <.9,3,.9>*.25 rotate 45*y translate .225*y
hollow
}
Pretty bad writing huh, but then I try not to mess with success once something
works okay enough.
Back to the render. For lack of a better name I call this thing a oil candle.
I forget what it was called when I bought it years ago.
Well, it's a flying saucer shaped oil lamp, clear glass upper and mirrored
lower, filled with blueberry scented lamp oil (forget it, no smell). It
didn't render the way it really looks so I'm uncertain why that is just yet,
possibly because I went with the non-overlapping refractive objects method
instead of the overlap way. Figured people might want a look-see anyhow.
Bob
--
omniVerse http://users.aol.com/persistenceofv/all.htm
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Attachments:
Download 'oilcandle.jpg' (11 KB)
Preview of image 'oilcandle.jpg'
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Ooohh. Pretty....
Bob Hughes wrote:
> Once again I've been motivated to try something I had been putting off doing.
> The recent candelabra Dennis McDaniel had done was why. Want a look at my
> candle flame pov script Dennis? Uses 'method 2' in MegaPov, here it is
> anyway:
> // candle flame (scale could be difficult to change)
> #declare CandleFlame=
> sphere {0,1.1
> pigment {rgbf 1}
> interior {
> media {method 2 intervals 2 samples 3,3
> absorption <.33,.5,.67>*2 emission <.33,.5,.67>*1.67
> scattering {2,<.75,.67,.5>*2 extinction .133}
> density {spherical turbulence <.1,.2,.15>*1.5
> density_map {
> [0 rgb 0][.15 rgb <1.5,1,.5>*3][.5 rgb
> <1.25,.5,.75>*2][.7 rgb <0,.05,.5>*6]
> } scale <.85,.9,.85> translate -.25*y}
> }
> media {method 2 intervals 2 samples 3,3
> absorption <.36,.33,.167>*3 emission <.25,.5,.75>*1.133
> scattering {1,<.25,.33,.75>*3 extinction .67}
> density {spherical turbulence <.1,.2,.15>*.5
> density_map {
> [0 rgb 0][.3 rgb <0,.05,1.15>*6]
> } scale <.7,.3,.7> translate -.9*y}
> }
> }
> scale <.9,3,.9>*.25 rotate 45*y translate .225*y
> hollow
> }
>
> Pretty bad writing huh, but then I try not to mess with success once something
> works okay enough.
> Back to the render. For lack of a better name I call this thing a oil candle.
> I forget what it was called when I bought it years ago.
> Well, it's a flying saucer shaped oil lamp, clear glass upper and mirrored
> lower, filled with blueberry scented lamp oil (forget it, no smell). It
> didn't render the way it really looks so I'm uncertain why that is just yet,
> possibly because I went with the non-overlapping refractive objects method
> instead of the overlap way. Figured people might want a look-see anyhow.
>
> Bob
> --
> omniVerse http://users.aol.com/persistenceofv/all.htm
>
> [Image]
--
"Yub-Yub!" Lt. Kettch
Post a reply to this message
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Nice one Bob. Love the colors.
-Mike
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That does look good, it'd be great as a full screen background.
I've saved your source for some detailed experimentation at a
later date.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:11pm up 1 day, 21:37, 2 users, load average: 2.06, 1.88, 1.46
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