POV-Ray : Newsgroups : povray.binaries.images : Oil Candle [~15KB Jpg] : Re: Oil Candle [~15KB Jpg] Server Time
4 Nov 2024 14:13:13 EST (-0500)
  Re: Oil Candle [~15KB Jpg]  
From: Lt  Kettch
Date: 8 Jul 2000 05:49:26
Message: <3966F7DB.54154F58@aol.com>
Ooohh. Pretty....

Bob Hughes wrote:

> Once again I've been motivated to try something I had been putting off doing.
> The recent candelabra Dennis McDaniel had done was why.  Want a look at my
> candle flame pov script Dennis?  Uses 'method 2' in MegaPov, here it is
> anyway:
> // candle flame (scale could be difficult to change)
> #declare CandleFlame=
>  sphere {0,1.1
>    pigment {rgbf 1}
>         interior {
>                 media {method 2 intervals 2 samples 3,3
>                 absorption <.33,.5,.67>*2 emission <.33,.5,.67>*1.67
>                 scattering {2,<.75,.67,.5>*2 extinction .133}
>                 density {spherical turbulence <.1,.2,.15>*1.5
>                         density_map {
>                         [0 rgb 0][.15 rgb <1.5,1,.5>*3][.5 rgb
> <1.25,.5,.75>*2][.7 rgb <0,.05,.5>*6]
>                         } scale <.85,.9,.85> translate -.25*y}
>                 }
>                 media {method 2 intervals 2 samples 3,3
>                 absorption <.36,.33,.167>*3 emission <.25,.5,.75>*1.133
>                 scattering {1,<.25,.33,.75>*3 extinction .67}
>                 density {spherical turbulence <.1,.2,.15>*.5
>                         density_map {
>                         [0 rgb 0][.3 rgb <0,.05,1.15>*6]
>                         } scale <.7,.3,.7> translate -.9*y}
>                 }
>        }
>   scale <.9,3,.9>*.25 rotate 45*y translate .225*y
>  hollow
>  }
>
> Pretty bad writing huh, but then I try not to mess with success once something
> works okay enough.
> Back to the render.  For lack of a better name I call this thing a oil candle.
> I forget what it was called when I bought it years ago.
> Well, it's a flying saucer shaped oil lamp, clear glass upper and mirrored
> lower, filled with blueberry scented lamp oil (forget it, no smell).  It
> didn't render the way it really looks so I'm uncertain why that is just yet,
> possibly because I went with the non-overlapping refractive objects method
> instead of the overlap way.  Figured people might want a look-see anyhow.
>
> Bob
> --
> omniVerse http://users.aol.com/persistenceofv/all.htm
>
>  [Image]

--
"Yub-Yub!" Lt. Kettch


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