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Ooohh. Pretty....
Bob Hughes wrote:
> Once again I've been motivated to try something I had been putting off doing.
> The recent candelabra Dennis McDaniel had done was why. Want a look at my
> candle flame pov script Dennis? Uses 'method 2' in MegaPov, here it is
> anyway:
> // candle flame (scale could be difficult to change)
> #declare CandleFlame=
> sphere {0,1.1
> pigment {rgbf 1}
> interior {
> media {method 2 intervals 2 samples 3,3
> absorption <.33,.5,.67>*2 emission <.33,.5,.67>*1.67
> scattering {2,<.75,.67,.5>*2 extinction .133}
> density {spherical turbulence <.1,.2,.15>*1.5
> density_map {
> [0 rgb 0][.15 rgb <1.5,1,.5>*3][.5 rgb
> <1.25,.5,.75>*2][.7 rgb <0,.05,.5>*6]
> } scale <.85,.9,.85> translate -.25*y}
> }
> media {method 2 intervals 2 samples 3,3
> absorption <.36,.33,.167>*3 emission <.25,.5,.75>*1.133
> scattering {1,<.25,.33,.75>*3 extinction .67}
> density {spherical turbulence <.1,.2,.15>*.5
> density_map {
> [0 rgb 0][.3 rgb <0,.05,1.15>*6]
> } scale <.7,.3,.7> translate -.9*y}
> }
> }
> scale <.9,3,.9>*.25 rotate 45*y translate .225*y
> hollow
> }
>
> Pretty bad writing huh, but then I try not to mess with success once something
> works okay enough.
> Back to the render. For lack of a better name I call this thing a oil candle.
> I forget what it was called when I bought it years ago.
> Well, it's a flying saucer shaped oil lamp, clear glass upper and mirrored
> lower, filled with blueberry scented lamp oil (forget it, no smell). It
> didn't render the way it really looks so I'm uncertain why that is just yet,
> possibly because I went with the non-overlapping refractive objects method
> instead of the overlap way. Figured people might want a look-see anyhow.
>
> Bob
> --
> omniVerse http://users.aol.com/persistenceofv/all.htm
>
> [Image]
--
"Yub-Yub!" Lt. Kettch
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