POV-Ray : Newsgroups : povray.binaries.images : WIP #2: Futuristic fighter jet thingy Server Time
1 Oct 2024 20:23:26 EDT (-0400)
  WIP #2: Futuristic fighter jet thingy (Message 1 to 3 of 3)  
From: Hookflash
Subject: WIP #2: Futuristic fighter jet thingy
Date: 4 Jul 2000 23:14:28
Message: <3962A6B7.75D0@spamlesshotmail.com>
I've added some missiles and made a feeble attempt at texturing, but, as
you can see, texturing is not my forte;-)  The walls & floor are just
temporary (to test the reflection of the ship textures), but there's
something wrong with the ship textures that I can't put my finger on. 
Any suggestions about this would be greatly appreciated (I'm thinking,
perhaps, their ambient & reflection need to be lowered).  Thanks in
advance.

Hookflash


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From: Alan
Subject: Re: WIP #2: Futuristic fighter jet thingy
Date: 5 Jul 2000 13:45:03
Message: <3963741f@news.povray.org>
Hookflash <hoo### [at] spamlesshotmailcom> wrote in message
news:396### [at] spamlesshotmailcom...
| I've added some missiles and made a feeble attempt at texturing, but, as
| you can see, texturing is not my forte;-)  The walls & floor are just
| temporary (to test the reflection of the ship textures), but there's
| something wrong with the ship textures that I can't put my finger on.
| Any suggestions about this would be greatly appreciated (I'm thinking,
| perhaps, their ambient & reflection need to be lowered).  Thanks in
| advance.
|
| Hookflash

Try lowering the reflection.  Try adding {ambient 0.1 diffuse 0.5} to your
finish statement.  Also try messing about with the specular settings in your
finish statement.  I recommend you visit this page, part of Andrew Clinton's
extremely helpful POV tips:

http://povplace.addr.com/tips/finish.htm

Also have a look at how the textures in the files textures.inc and metals.inc
are put together.  When all else fails, nick someone else's!  As long as you
thank them, of course...


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From: Steve
Subject: Re: WIP #2: Futuristic fighter jet thingy
Date: 21 Jul 2000 05:48:56
Message: <slrn8nf44a.i9q.steve@zero-pps.localdomain>
Some nice modelling.  Those walls look asthough they're moving while
I watch. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

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