POV-Ray : Newsgroups : povray.binaries.images : Poolscape: eval_pattern strikes again Server Time
2 Oct 2024 04:25:42 EDT (-0400)
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From: Bob Hughes
Subject: Re: Poolscape: eval_pattern strikes again
Date: 29 Jun 2000 15:11:31
Message: <395b9f63@news.povray.org>
I see now, yes.  Thanks for replying.

Bob


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From: Xplo Eristotle
Subject: Re: Poolscape: eval_pattern strikes again
Date: 29 Jun 2000 15:12:36
Message: <395B9FDF.51013ECE@unforgettable.com>
Chris Huff wrote:
> 
> The basalt columns look too perfect and regular...maybe if you randomly
> translated them some...or you could use vturbulence() or eval_pigment()
> to turbulate the prism points, just make sure they stay in the right
> plane.

They're not basalt, they're just.. columns. The image isn't meant to
look perfectly realistic and natural.

The vturbulence() suggestion is interesting, but I'd have to figure out
how it works first.

-- 
Xplo Eristotle
http://start.at/xplosion/

"And then one day you find ten years have got behind you
No one told you when to run, you missed the starting gun"
    -Pink Floyd


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From: Mick Hazelgrove
Subject: Re: Poolscape: eval_pattern strikes again
Date: 29 Jun 2000 15:26:58
Message: <395ba302@news.povray.org>
One problem you might explore is making the tops of the prisms slope in
various directions, everything I tried either gave hollow uncapped prisms of
very strange results.

Mick

"Xplo Eristotle" <inq### [at] unforgettablecom> wrote in message
news:395### [at] unforgettablecom...
> Roughly 5000 objects, render time was about an hour and a half. I'd like
> to use two or three times that many at least, but memory is a factor...
>
> The prisms follow a (bumps scale 10) pattern; the blob components (yes,
> the sand is a big-ass blob) does as well, but they're scaled a bit
> differently to let the prisms poke out the top, and have a little random
> displacement as well.
>
> The water is just a huge transparent box with the typical "water"
> modifiers, but I'm pleased with how it came out.
>
> Sky radiosity was faked with a blue ambient. I like the effect of "real"
> radiosity better, but it's so SLOW...
>
> This is still a work in progress; it needs a better sky, some clouds,
> haze in the distance, ruined objects half-buried in the sand, maybe some
> plants and/or seagulls, etc etc etc.
>
> --
> Xplo Eristotle
> http://start.at/xplosion/
>
> "And then one day you find ten years have got behind you
> No one told you when to run, you missed the starting gun"
>     -Pink Floyd


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From: SamuelT
Subject: Re: Poolscape: eval_pattern strikes again
Date: 29 Jun 2000 15:48:55
Message: <395BA906.D39256E6@aol.com>
Did you try intersecting the prisms with planes? Clipped_by would give you
hollow prisms for sure, but intersection should work....

~Samuel

Mick Hazelgrove wrote:

> One problem you might explore is making the tops of the prisms slope in
> various directions, everything I tried either gave hollow uncapped prisms of
> very strange results.
>
> Mick
>
>


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From: Tony[B]
Subject: Re: Poolscape: eval_pattern strikes again
Date: 29 Jun 2000 16:17:59
Message: <395baef7@news.povray.org>
Is this supposed to model a realistic natural formation, or is it your own
imagination? I've never seen anything like this.


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From: Xplo Eristotle
Subject: Re: Poolscape: eval_pattern strikes again
Date: 29 Jun 2000 16:58:02
Message: <395BB89B.B50F78C4@unforgettable.com>
SamuelT wrote:
> 
> Oh, and are the columns prefect hexagons? I still haven't figured out a good
> way of rotating and translating perfect hexagons.

They are, in fact, perfect hexagons.

You rotate and translate them like any other object. Since that seems
pretty obvious, I have to assume that I'm misunderstanding your question...

-- 
Xplo Eristotle
http://start.at/xplosion/

"And then one day you find ten years have got behind you
No one told you when to run, you missed the starting gun"
    -Pink Floyd


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From: Xplo Eristotle
Subject: Re: Poolscape: eval_pattern strikes again
Date: 29 Jun 2000 16:58:51
Message: <395BB8CB.A4693737@unforgettable.com>
"Tony[B]" wrote:
> 
> Is this supposed to model a realistic natural formation, or is it your own
> imagination? I've never seen anything like this.

The second one.

-- 
Xplo Eristotle
http://start.at/xplosion/

"And then one day you find ten years have got behind you
No one told you when to run, you missed the starting gun"
    -Pink Floyd


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From: David Fontaine
Subject: Re: Poolscape: eval_pattern strikes again
Date: 30 Jun 2000 21:21:32
Message: <395D45FC.F8CC9A3D@faricy.net>
Cool!
Gee, by the time we have POV 5.0, it'll practically make your scenes for you.
Just slap together some features and you're bound to get something cool.
Of course, not to say you didn't put any work into it.

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: David Fontaine
Subject: Re: Poolscape: eval_pattern strikes again
Date: 30 Jun 2000 21:23:52
Message: <395D468D.F36BE511@faricy.net>
Xplo Eristotle wrote:

> They are, in fact, perfect hexagons.
>
> You rotate and translate them like any other object. Since that seems
> pretty obvious, I have to assume that I'm misunderstanding your question...

No, they are very very very miniscually warped by roundoff errors. ;)

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Xplo Eristotle
Subject: Re: Poolscape: eval_pattern strikes again
Date: 30 Jun 2000 22:50:42
Message: <395D5CC5.3ADB12AC@unforgettable.com>
David Fontaine wrote:
> 
> Xplo Eristotle wrote:
> 
> > They are, in fact, perfect hexagons.
> >
> > You rotate and translate them like any other object. Since that seems
> > pretty obvious, I have to assume that I'm misunderstanding your question...
> 
> No, they are very very very miniscually warped by roundoff errors. ;)

My statements are definitive. Reality is frequently inaccurate. ;)

(With apologies to Douglas Adams. ^^; )

-- 
Xplo Eristotle
http://start.at/xplosion/

"And then one day you find ten years have got behind you
No one told you when to run, you missed the starting gun"
    -Pink Floyd


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