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From: Jeff Lee
Subject: Stargate (10124x768, 148 KB) - stargate.jpg (0/1)
Date: 26 Jun 2000 16:09:02
Message: <3957c5ca.3520857@news.povray.org>
I know it's still missing a couple of details, but it's not too bad, I
think.

Rendered with unofficial OS/2 PM compile of 3.1g Linux sources.


-- 
Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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From: Jeff Lee
Subject: Stargate (10124x768, 148 KB) - stargate.jpg (1/1)
Date: 26 Jun 2000 16:16:38
Message: <3957c63e.3637078@mailhost.gate.net>


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From: Jeff Lee
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (0/1)
Date: 26 Jun 2000 16:17:19
Message: <3957c81e.4117178@news.povray.org>
Uh, that's *1024* by 768, of course...

-- 
Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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From: Remco Poelstra
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (0/1)
Date: 26 Jun 2000 16:35:08
Message: <39581362.6AEE748A@home.nl>
Jeff Lee wrote:
> 
> I know it's still missing a couple of details, but it's not too bad, I
> think.
> 

Missing detials? Not too bad?
It's great!

Remco


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From: Spock
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (0/1)
Date: 26 Jun 2000 16:45:18
Message: <3957c0de$1@news.povray.org>
Everything about this (lighting, textures, composition) is amazing!

Hand coded?  400 hours on your Athlon?  Beautiful!

"Jeff Lee" <shi### [at] gatenet> wrote in message
news:3957c5ca.3520857@news.povray.org...
> I know it's still missing a couple of details, but it's not too bad, I
> think.
>
> Rendered with unofficial OS/2 PM compile of 3.1g Linux sources.
>
>
> --
> Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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From: ryan constantine
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (0/1)
Date: 26 Jun 2000 16:50:38
Message: <3957C2F2.4AFCEE10@yahoo.com>
was this done in pov?  i was just watching sg1 the other night and was
thinking about someday doing a model of this.  what did you use for
textures?  have you attempted the iris or the gate effects?  way back
when someone posted a 'star gate' i was disappointed when i clicked on
it and it wasn't this stargate.  good job.

Jeff Lee wrote:
> 
> I know it's still missing a couple of details, but it's not too bad, I
> think.
> 
> Rendered with unofficial OS/2 PM compile of 3.1g Linux sources.
> 
> --
> Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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From: ryan constantine
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (0/1)
Date: 26 Jun 2000 16:54:28
Message: <3957C3D7.427D61DA@yahoo.com>
by the way, aren't you the guy that did the fabulous original enterprise
(orbit.pov)?  i've changed the halo in that to use media and am
currently using a derivative of your clouds in a planet i'm working on
(will actually post later today).  i don't think you post very often do
you?  how long does it take you to do a project?  i'd be interested to
know some of your texturing methods (modelling isn't a problem).  again,
good work.

Jeff Lee wrote:
> 
> I know it's still missing a couple of details, but it's not too bad, I
> think.
> 
> Rendered with unofficial OS/2 PM compile of 3.1g Linux sources.
> 
> --
> Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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From: Tor Olav Kristensen
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (0/1)
Date: 26 Jun 2000 16:55:48
Message: <3957C2CC.7F658EA3@online.no>
Jeff Lee wrote:

> I know it's still missing a couple of details, but it's not too bad, I
> think.

I'm impressed !

Especially I like your work with the cables and the pipes.

Only one little detail bothers me: There are some symbols on the
"wheel" that is covered by the "V-cut outs".


Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Jeff Lee
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (0/1)
Date: 26 Jun 2000 17:01:48
Message: <3957d270.6756873@news.povray.org>
"Spock" <spo### [at] nospamcom> wrote:
>
> Everything about this (lighting, textures, composition) is amazing!

Thanks!
 
> Hand coded?  400 hours on your Athlon?  Beautiful!

Yes, hand coded.  I think it took about 12 hours to render on an AMD
K6-2/500.



-- 
Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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From: Jeff Lee
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (0/1)
Date: 26 Jun 2000 17:15:29
Message: <3957d2ab.6815917@news.povray.org>
ryan constantine <rco### [at] yahoocom> wrote:
>
> was this done in pov?

Yes; my own compile for OS/2, but using the official Linux 3.1g sources.


> what did you use for textures?

It's all texture{} statements.


> have you attempted the iris or the gate effects? 

It is capable of producing the rippling "water" effect, but I haven't
added in the iris or worked on the "whoosh" yet.  (All the chevrons are
independently animatable and lightable, and of course the glyph ring
turns.  It can also be set to resemble the prop from the original movie,
which was slightly different from the one on the TV series.)


> by the way, aren't you the guy that did the fabulous original enterprise
> (orbit.pov)?

Yeah, that was me, thanks for remembering it.  My Enterprise model is
currently under revision, because the blueprints I worked from weren't
entirely accurate in places, and it will soon (I hope) be joined by a
Klingon D7.


> i don't think you post very often do you?

Not really, no; I have to juggle 3D work with a whole bunch of other
hobbies.  If I can put together one really nice image that I'm happy
with every few months, I consider myself lucky.


> how long does it take you to do a project?

Depends on the scope.  In this case, the Stargate itself took about two
weeks, and the reproduction of the set took about a month and a half,
whenever I could squeeze in a couple of hours at night.


> i'd be interested to know some of your texturing methods (modelling
> isn't a problem).

Any textures in particular?  What I seem to be doing most frequently is
to create a "clean" and "dirty" version of a particular texture, and
then make a bozo composite of the two, adding turbulence and raising the
omega and lambda, then scaling the resulting texture between 2-5 times
longer in the Y direction, depending on how "streaky" I want it to look.


-- 
Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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