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2 Oct 2024 06:25:15 EDT (-0400)
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From: Bob Hughes
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (1/1)
Date: 27 Jun 2000 02:53:40
Message: <39584f74@news.povray.org>
A beaut of a model/scene/render.  The lights on the walls don't seem to
illuminate the nearest region of wall they are attached to, which might be a
case of texture-tweaking and light fade tweaking.
I can't help but to think of 3DS or other such commercial apps, so that might
be a problem  :-)
You have certainly made a triumphant scene here, let me say that.

Bob


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From: Fabian BRAU
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (1/1)
Date: 27 Jun 2000 04:15:05
Message: <39586279.999A5471@umh.ac.be>
Wonderful!! I am impress.

Fabian.


> 
>  [Image]


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From: Sander
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (0/1)
Date: 27 Jun 2000 08:00:43
Message: <3958976b@news.povray.org>
I don't know about the gate itself: I never saw one before. But I like the
floor very much - what do you do to the texture to give it this natural
look? The technical objects all look very good and 'life-like' as far as
inanimate things go.
Congratulations with this great render!

--
Regards,  Sander
-----------------------------

Jeff Lee <shi### [at] gatenet> schreef in berichtnieuws
3957c5ca.3520857@news.povray.org...
> I know it's still missing a couple of details, but it's not too bad, I
> think.
>
> Rendered with unofficial OS/2 PM compile of 3.1g Linux sources.
>
>
> --
> Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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From: Marc-Hendrik Bremer
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (1/1)
Date: 27 Jun 2000 08:16:46
Message: <39589b2e@news.povray.org>
Wow ...

Marc-Hendrik


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From: Josh English
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (1/1)
Date: 27 Jun 2000 11:15:01
Message: <3958C51A.E8363B66@spiritone.com>
I like the composition, and the details are just fine for me, but you
might want to make the cartuches (sp?) a bit bigger and a bit more
defined.

Josh

Jeff Lee wrote:

>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Jeff Lee
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (0/1)
Date: 27 Jun 2000 12:59:02
Message: <3958e5e1.7082798@news.povray.org>
"Sander" <san### [at] stolscom> wrote:
>
> I don't know about the gate itself: I never saw one before. But I like the
> floor very much - what do you do to the texture to give it this natural
> look?

Here's what I used (well, I've cleaned it up a bit for readability):

  #declare T_CleanFloor = texture { /* grey-blue painted cement */
    pigment { bozo
      colour_map {
        [0 rgb <0.8875,0.8875,0.9>]
        [1 rgb <0.7000,0.7500,0.8>]
      }
      warp { turbulence 1 lambda 2 omega 0.9 }
    }
    finish { specular 0.5 roughness 0.01 }
  }

  #declare T_FloorDirt = texture { /* dark brown, non-shiny dirt */
    pigment { colour rgb <0.55,0.45,0.35> } 
  }

  #declare T_DirtyFloor = texture { bozo
    texture_map {
      [0.75 T_CleanFloor]
      [1.00 T_FloorDirt]
    }
    warp { turbulence 1 lambda 3 omega 0.95 }
    scale 10
  }

I know it could have been done with a layered texture, but that
generally seems to render more slowly, and this image takes long enough
as it is!  :-)


-- 
Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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From: Jeff Lee
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (1/1)
Date: 27 Jun 2000 13:01:40
Message: <3958eb77.8512606@news.povray.org>
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote:
>
> A beaut of a model/scene/render.  The lights on the walls don't seem to
> illuminate the nearest region of wall they are attached to, which might be a
> case of texture-tweaking and light fade tweaking.

Yeah, I'm not exactly sure why that's happening.  When I do a test
render with point lights rather than area_lights, they illuminate the
walls better.



-- 
Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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From: Jeff Lee
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (1/1)
Date: 27 Jun 2000 13:02:48
Message: <3958ec10.8665572@news.povray.org>
Josh English <eng### [at] spiritonecom> wrote:
>
> I like the composition, and the details are just fine for me, but you
> might want to make the cartuches (sp?) a bit bigger and a bit more
> defined.

What do you mean by cartouches?  The glyphs on the turning ring, or the
carvings on the stationary bits?


-- 
Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


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From: Wanda Burns
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (1/1)
Date: 27 Jun 2000 14:03:08
Message: <3958ec5c$1@news.povray.org>
This is a stunning image.  Very impressive. : )

Jeff Lee <shi### [at] gatenet> wrote in message
news:395### [at] mailhostgatenet...


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From: Josh English
Subject: Re: Stargate (10124x768, 148 KB) - stargate.jpg (1/1)
Date: 27 Jun 2000 14:18:48
Message: <3958F02F.F64CC71A@spiritone.com>
The ones on the turning ring are the only ones I can see. I thought the
movie called them cartouches. It's been a while since I've seen the movie.

Josh

Jeff Lee wrote:

> Josh English <eng### [at] spiritonecom> wrote:
> >
> > I like the composition, and the details are just fine for me, but you
> > might want to make the cartuches (sp?) a bit bigger and a bit more
> > defined.
>
> What do you mean by cartouches?  The glyphs on the turning ring, or the
> carvings on the stationary bits?
>
> --
> Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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