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From: Bugs74
Subject: Re: Samuals grass-lots of it
Date: 26 Jun 2000 12:13:08
Message: <39578114@news.povray.org>
When I create a field of grass with 50.000 objects or up my computer runs
out of memory! I use a PIII-600 with 256Mb ram! That should be enough,
shouldn't it?

Greetings, Bugs74


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From: Mick Hazelgrove
Subject: Re: Samuals grass-lots of it
Date: 26 Jun 2000 12:25:01
Message: <395783dd$1@news.povray.org>
Should be more than enough - I used to regulary use a million or two objects
in experiments on my old 300 mhz P2 with 128 mb of ram

Mick

"Bugs74" <bug### [at] wanadoonl> wrote in message
news:39578114@news.povray.org...
> When I create a field of grass with 50.000 objects or up my computer runs
> out of memory! I use a PIII-600 with 256Mb ram! That should be enough,
> shouldn't it?
>
> Greetings, Bugs74
>
>


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From: Xplo Eristotle
Subject: Re: Samuals grass-lots of it
Date: 26 Jun 2000 12:37:15
Message: <395786F5.5EEB9BA4@unforgettable.com>
Mick Hazelgrove wrote:
> 
> There are 400005 blades of grass in this pic - took 5 hrs to render - 3hrs
> 45 mins to parse!

Looks impressive, but the shadows are a bit harsh in places. If you put
in a good looking sky and filled in the shadows a bit with some
radiosity, this could be an awesome pic...

...going on vacation anytime soon? ^_-;

-- 
Xplo Eristotle
http://start.at/xplosion/

"And then one day you find ten years have got behind you
No one told you when to run, you missed the starting gun"
    -Pink Floyd


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From: Mick Hazelgrove
Subject: Re: Samuals grass-lots of it
Date: 26 Jun 2000 12:45:40
Message: <395788b4$1@news.povray.org>
When I've spent a couple of months of my spare time working out the
code!!!!!!


"Xplo Eristotle" <inq### [at] unforgettablecom> wrote in message
news:395786F5.5EEB9BA4@unforgettable.com...
>
>
> Mick Hazelgrove wrote:
> >
> > There are 400005 blades of grass in this pic - took 5 hrs to render -
3hrs
> > 45 mins to parse!
>
> Looks impressive, but the shadows are a bit harsh in places. If you put
> in a good looking sky and filled in the shadows a bit with some
> radiosity, this could be an awesome pic...
>
> ...going on vacation anytime soon? ^_-;
>
> --
> Xplo Eristotle
> http://start.at/xplosion/
>
> "And then one day you find ten years have got behind you
> No one told you when to run, you missed the starting gun"
>     -Pink Floyd


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From: Equiprawn
Subject: Re: Samuals grass-lots of it
Date: 26 Jun 2000 13:17:34
Message: <3957902e@news.povray.org>
Are you talking about the trace() modification? I would be real greatful if
you could post the changes that are necessary to the code.

Thanks,

Equiprawn

Tony[B] <ben### [at] panamac-comnet> wrote in message
news:39574eda@news.povray.org...
> Does this use the source I sent you? Looks nice. I wonder what this would
> look like on a far away hill? (Maybe you should borrow some RAM from a
> couple friends, and give a full scene a try. :)
>
>


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From: SamuelT
Subject: Re: Samuals grass-lots of it
Date: 26 Jun 2000 13:28:10
Message: <39579386.268B1DA3@aol.com>
Wow Mick... I haven't even tried that many yet.... I guess the grass isn't so
fast when so many are used :) I wonder if making one smaller square of grass
and then copying it would save memory? You'd have to make sure nobody could
see the repetitions.

~Sam

Mick Hazelgrove wrote:

> There are 400005 blades of grass in this pic - took 5 hrs to render - 3hrs
> 45 mins to parse!
>
> Mick
>
>  [Image]


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From: Bugs74
Subject: Re: Samuals grass-lots of it
Date: 26 Jun 2000 13:33:39
Message: <395793f3@news.povray.org>
I'm sorry, I wasn't very clear in my message: does anybody know what I'm
doing wrong? When I try to render a pic with 50.000 or more blades of grass
I get a mesagge that says POVray is reclaiming memory. I use 256 MB of
memory, so that should be enough.

I hope someone can help me!

Greetings, Bugs74


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From: Mick Hazelgrove
Subject: Re: Samuals grass-lots of it
Date: 26 Jun 2000 14:03:54
Message: <39579b0a@news.povray.org>
That's the usual technique but you'd loose the advantage of eval_pigment. I
don't think youd save much memory either. As most of the parsing time was
spent on creating bounding slabs, I guess that manual bounding is the way to
go when I work out how to do it!

Mick

"SamuelT" <STB### [at] aolcom> wrote in message
news:39579386.268B1DA3@aol.com...
> Wow Mick... I haven't even tried that many yet.... I guess the grass isn't
so
> fast when so many are used :) I wonder if making one smaller square of
grass
> and then copying it would save memory? You'd have to make sure nobody
could
> see the repetitions.
>
> ~Sam
>
> Mick Hazelgrove wrote:
>
> > There are 400005 blades of grass in this pic - took 5 hrs to render -
3hrs
> > 45 mins to parse!
> >
> > Mick
> >
> >  [Image]
>


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From: Mick Hazelgrove
Subject: Re: Samuals grass-lots of it
Date: 26 Jun 2000 14:03:55
Message: <39579b0b@news.povray.org>
When do you get that message, normally you only get that when you stop the
rendering.
I can't off hand think why you are running out of memory - when I first
stared using Povray I had a 486 and regularly went up to 100,000 objects
with no apparent problems other than a loss of patience!
Mick

"Bugs74" <bug### [at] wanadoonl> wrote in message
news:395793f3@news.povray.org...
> I'm sorry, I wasn't very clear in my message: does anybody know what I'm
> doing wrong? When I try to render a pic with 50.000 or more blades of
grass
> I get a mesagge that says POVray is reclaiming memory. I use 256 MB of
> memory, so that should be enough.
>
> I hope someone can help me!
>
> Greetings, Bugs74
>
>


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From: Eric Freeman
Subject: Re: Samuals grass-lots of it
Date: 26 Jun 2000 15:56:05
Message: <3957b555@news.povray.org>
"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-D09E25.10384226062000@news.povray.org...
>
> In article <395775a3@news.povray.org>, "Mick Hazelgrove"
> <mic### [at] mhazelgrovefsnetcouk> wrote:
>
> > Then I'll throw in some media, a few rocks and
> > radiosity and go on holiday for a month!!!!!
>
> Don't forget focal blur, and a bunch of transparent
> and reflective objects with blurred reflections.

Also add a few dozen area lights (using fade_distance, of course).

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.


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