That's the usual technique but you'd loose the advantage of eval_pigment. I
don't think youd save much memory either. As most of the parsing time was
spent on creating bounding slabs, I guess that manual bounding is the way to
go when I work out how to do it!
Mick
"SamuelT" <STB### [at] aolcom> wrote in message
news:39579386.268B1DA3@aol.com...
> Wow Mick... I haven't even tried that many yet.... I guess the grass isn't
so
> fast when so many are used :) I wonder if making one smaller square of
grass
> and then copying it would save memory? You'd have to make sure nobody
could
> see the repetitions.
>
> ~Sam
>
> Mick Hazelgrove wrote:
>
> > There are 400005 blades of grass in this pic - took 5 hrs to render -
3hrs
> > 45 mins to parse!
> >
> > Mick
> >
> > [Image]
>
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